Appendix A: Full field mapping table available upon request from the author.
If your server has inflated gold, you can edit the SellPrice column in the item editor to zero. Conversely, if potions are too expensive, you can edit the BuyPrice of health potions to 1 gold.
Assuming you have a standard ArchLord server repack (e.g., Titan or Apex files), follow these steps: archlord item ini editor
| Parameter | Description | | :--- | :--- | | ID | The unique identifier for the item. Do not change this unless you are creating a new entry, as it links to the database and client. | | Name | The internal name (often a string key linking to a language file). | | Type | Defines the category (e.g., 1 = Sword, 2 = Axe, 3 = Armor). | | Class | Class restriction (e.g., Human, Orc, Moon Elf). | | Level | The required level to equip the item. | | Damage/Defense | The primary stat range for the item. | | Price | The vendor sell price. | | Drop_Rate | The probability weight for the item to drop. Higher numbers usually mean rarer drops (depending on server config logic). |
A snippet from an ArchLord item file:
[Item_001] Name=Short Sword Type=Weapon LevelReq=1 DamageMin=5 DamageMax=11 Price=120 Durability=25 Class=Warrior Sellable=1
[Item_002] Name=Leather Armor Type=Armor Defense=8 LevelReq=3
If you set AttackMin higher than AttackMax, the game engine defaults to negative damage (healing enemies) or crashes the client. Always keep Min ≤ Max.
A proper editor must handle: