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Assassins Creed Syndicate Cusa02376 Official

CUSA02376 is more than a technical footnote. It represents a specific moment in Ubisoft’s annualized release schedule—a game that refined the Assassin’s Creed formula before Origins blew it up into an RPG. It’s the code for Jacob Frye’s top hat, Evie’s stealth blade, and a foggy, crowded, glorious London.

Whether you are debugging a save file, buying a used disc online, or reminiscing about the industrial revolution, remembering assassins creed syndicate cusa02376 ensures you get the right version, the right DLC, and the right experience.

Now, get to the streets of Whitechapel. The Rooks are waiting.


Have you encountered any unique issues with your CUSA02376 copy? Do you prefer the North American version over the European one? Share your experiences in the comments below.

The code CUSA02376 refers to the Standard Edition of Assassin's Creed Syndicate

for the PlayStation 4 in the European/PAL region. This version includes the base game featuring Jacob and Evie Frye in Victorian London. Core Gameplay Mechanics

Dual Protagonists: You can swap between Jacob (a brawler) and Evie (a stealth specialist) at any time during free-roaming exploration. Note that specific story missions are locked to one of the two characters.

Skill Points & Leveling: Every 1,000 XP earned grants one skill point. Spending these points increases your level, which caps at Level 10. Leveling up is essential for surviving higher-threat boroughs.

Rope Launcher: This tool allows for rapid vertical movement and creating ziplines between buildings. It is the most efficient way to navigate London's wide streets.

Gang Upgrades: Use the "Rooks" to assist you. Focus on upgrading Medicinal Supplies and Notoriety early to stay alive and reduce police interference. Combat & Stealth Tips

The Mars Pistol: This is widely considered the best firearm in the game (Level 10) due to its high damage, speed, and 12-round capacity.

Multi-Kills: Weaken several enemies until they are in a "near-death" state (slumping over). Finishing one will trigger a cinematic multi-kill, yielding significantly more XP.

Whistling: Unlike Unity, Syndicate brought back the ability to whistle from cover to lure enemies, which is vital for Evie’s stealth missions. Completion & Progression

Playtime: A focused playthrough of the main story takes roughly 19 hours, while a 100% completion run (all side activities and collectibles) can take around 56 hours.

Replaying Memories: If you miss a "Full Sync" challenge, you can replay any memory via the Progression Log -> Progress Tracker in the main menu.

DLC: If your version includes it, the Jack the Ripper expansion offers a separate campaign set 20 years after the main story.

The code CUSA02376 refers to the European/PAL region version of Assassin's Creed Syndicate

on PlayStation 4. This specific version is primarily intended for European territories, such as Germany and the UK, and determines which region-locked DLC and language packs are compatible with your game disc or digital license. Core Game Details

Setting: Victorian London, 1868, during the Industrial Revolution.

Protagonists: You play as twins Jacob Frye (focused on brutal, direct combat) and Evie Frye (focused on stealth).

Key Features: Introduces a rope launcher for rapid traversal between buildings and horse-drawn carriages for street-level navigation and combat.

Playable Content: The base game includes 10 "Dreadful Crimes" missions exclusive to the PlayStation 4 platform. CUSA02376 Language Support

This European version typically includes a broad range of audio and text options:

Full Audio & Subtitles: English, French, Italian, German, and Spanish.

Subtitles Only: Polish, Dutch, Czech, Hungarian, Korean, and Chinese (Simplified/Traditional). DLC & Compatibility assassins creed syndicate cusa02376

If you own the CUSA02376 version, ensure any additional content is purchased from a European PlayStation Store to ensure compatibility: Go to product viewer dialog for this item. Assassin's Creed Syndicate

Assassin's Creed Syndicate (CUSA02376) refers to the European (PAL) region release of the game for PlayStation 4. This specific version often appears as the "Special Edition" and includes the PS4-exclusive "The Dreadful Crimes" mission pack. Product Overview Title: Assassin’s Creed Syndicate Region ID: CUSA-02376 (Europe/PAL)

Platform: PlayStation 4 (Playable on PS5 via backwards compatibility)

Setting: London, 1868—the heart of the Industrial Revolution. Key Features

Dual Protagonists: Play as twin Assassins, Jacob Frye (focused on brutal close-range brawling) and Evie Frye (focused on stealth and precision).

Gang Warfare: Establish and lead your own street gang, the Rooks, to take over London’s underworld from the Templar-controlled "Blighters".

New Tools & Travel: Navigate the city using a high-speed rope launcher or hijack and drive horse-drawn carriages through the streets.

Exclusive Missions: Includes "The Dreadful Crimes," a series of 10 investigative missions where you solve murders using detective skills. Technical Specifications Developer: Ubisoft Quebec Genre: Third-person Action-Adventure, Open World, Stealth

Languages (CUSA-02376): Primarily English, but supports multiple European languages including French, German, Spanish, and Italian.

Age Rating: PEGI 18 / ESRB Mature (Blood, Strong Language, Violence). Completion Time Assassin's Creed Syndicate – Release Details - GameFAQs

The CUSA02376 identifier corresponds to the European PS4 release of Assassin's Creed Syndicate, a 2015 action-adventure title from Ubisoft. Players control twins Jacob and Evie Frye as they fight to liberate 1868 London from Templar control and build a street gang, the Rooks. The game features immersive, historically-inspired gameplay with combat, stealth, and navigation across seven boroughs, using weapons like cane swords and the rope launcher.

Title: The Smoke and the Spark Game: Assassin's Creed Syndicate Region ID: CUSA02376 (EU/Standard Edition) Subject: A narrative vignette centered on Evie Frye and the activation of a Precursor mechanism.


The rain in London did not wash things clean; it merely made the grime slicker.

Evie Frye stood on the gargoyle-lined precipice of the Tower Bridge, the skeletal steel ribs of the structure humming with the vibration of passing trains below. The CUSA02376 files—the core memory of this version of London—ran through her mind like the underlying code of the Animus. She wasn't just in the city; she was parsing it. The neon glow of the menu screens, the distinct texture mapping of the wet cobblestones, the specific weight of her cane-sword—it all felt tangible, yet mathematically precise.

She adjusted her hidden blade. The mechanism clicked—a sound effect ripped straight from the audio banks, yet satisfyingly real.

"Jacob is causing a ruckus at the brewery," Henry Green’s voice crackled in her ear, the audio feed slightly tinny, reminiscent of a transmission from a nearby console. "He’s drawing the Blighter patrols away from the compound."

"Typical," Evie whispered, dropping from the vantage point. Her coat billowed, physics engine working overtime to simulate the heavy leather. She caught a windowsill with a gloved hand, the texture rough against her palm, and swung into an open archway.

She landed silently in the courtyard of the Tower of London. Her target wasn't a Templar grandmaster tonight, but something far older. A piece of Eden, buried beneath the stone, protected by a locking mechanism that defied the industrial age.

This was the glitch in the system. The anomalous data packet.

She approached the heavy iron door. A prompt hovered in her vision—simple, white text: [Hold Triangle to Interact]. She pressed her hand to the cold metal. The lock tumblers fell away with a heavy thud, and the door groaned open, revealing the damp stairwell descending into the dark.

Inside, the ambient sounds of Victorian London—the distant clatter of carriage wheels, the shouts of street vendors—faded. The silence here was heavy, broken only by the rhythmic thrum of the Shroud of Eden. The air grew warmer, charged with static electricity.

Two Blighters stood guard near the pedestal. They hadn't seen her.

Evie engaged her 'Chameleon' skill. For a moment, she stood perfectly still, her form shimmering, turning translucent as the simulation struggled to render her invisible against the stone backdrop. She moved like a ghost, a glitch in the rendering, passing inches from the guards.

“Did you hear that?” one muttered, his voice a recycled asset from a hundred street brawls. “Just the rats,” the other replied. CUSA02376 is more than a technical footnote

Evie struck. It was a calculated efficiency. One guard dropped to a stealth takedown, his body ragdolling gently to the floor. The second turned, but a quick throw of a throwing knife pinned his hand to the wooden crate behind him. Before he could scream, she was there, finishing the job with a silent precision that the Assassins had perfected over centuries.

She approached the artifact. It sat on a pedestal of Isu design—sleek, geometric, pulsating with a light that seemed to exist outside the color spectrum of the foggy city above.

As she reached out, the world flickered. For a split second, the walls of the tower dissolved into wireframe meshes, the textures vanished, and she saw the raw data—the polygons, the lighting sources, the particle effects of the dust motes. It was the nature of their reality. They were shadows fighting shadows, memories given form by hardware architecture.

But the feeling was real. The hum of the artifact resonated in her chest.

"Perhaps," Evie murmured, closing her fingers around the cool surface, "the Creed is just a safeguard against the chaos of the code."

She secured the artifact. The mission complete notification would likely flash in her peripheral vision any second, followed by the option to synchronize at the nearby viewpoint. But for now, in the quiet of the subterranean chamber, she paused.

She looked up at the ceiling, imagining the digital skybox above, the rendered stars of 1868. She pulled her hood tighter.

"Job done, Henry," she said into the comms

Assassin's Creed Syndicate (CUSA02376) is a polished, lighter-toned entry that successfully redeemed the franchise after the technical issues of its predecessor. Set in the soot-stained streets of 1868 Victorian London, it trades the heavy drama of the French Revolution for a fast-paced, industrial-age romp led by two of the series' most charismatic protagonists. The Frye Twins & Gameplay

The game’s standout feature is the dual-protagonist system, allowing you to switch between Jacob and Evie Frye.

Jacob Frye: A brawler focused on close-quarters combat and building his street gang, the Rooks.

Evie Frye: A master of stealth and traditional Assassin techniques, ideal for players who prefer a quiet approach. Key Features of CUSA02376 (PS4 Version)

Exclusive Content: This specific version (CUSA02376) includes the "Dreadful Crimes" mission pack—10 exclusive missions where you solve murders using detective vision, a mechanic reminiscent of the Batman: Arkham series.

The Grappling Hook: To traverse London’s wide industrial boulevards, a new rope launcher allows you to zip between buildings instantly, significantly speeding up movement compared to older titles.

Gang Warfare: You spend much of the game "liberating" districts by clearing out enemy strongholds and engaging in massive street brawls to claim territory. Performance & Visuals

Assassin's Creed Syndicate (CUSA02376) is the specific Product ID for the European (Region 2/UK) physical and digital release of the game on PlayStation 4

. Released in 2015, it is the ninth major installment in the franchise and the final entry to use the series' "classic" action-stealth formula before transitioning to the RPG style seen in Core Game Overview

: Victorian London, 1868, during the height of the Industrial Revolution. Protagonists : You play as twin Assassins Jacob and Evie Frye

focuses on brutal close-quarters brawling and gang leadership.

specializes in stealth, tactical planning, and is the series' first mainline female protagonist.

: Dismantle the Templar order’s control over London’s industry and criminal underworld by building a street gang known as "The Rooks". Key Gameplay Mechanics The Rooks & Gang Wars

: You liberate London borough by borough through "Gang Strongholds" and "Templar Hunts," culminating in large-scale street fights. Traversal Improvements Rope Launcher

: A grapple tool that allows you to zip up buildings or create zip-lines between rooftops. Horse-Drawn Carriages : Function similarly to vehicles in , allowing for high-speed chases, hijacking, and combat. : A moving train serves as your mobile base of operations.

: A faster, more fluid system using era-appropriate weapons like brass knuckles, cane-swords, and kukri knives CUSA02376 Exclusive & Regional Content Have you encountered any unique issues with your

As a PlayStation 4 title, this version includes exclusive missions not found on other platforms at launch: The Dreadful Crimes

: A set of 10 missions where Jacob and Evie solve complex murder mysteries inspired by the "penny dreadfuls" of the era, assisted by a young Arthur Conan Doyle. Language Support

: The CUSA02376 European version typically includes English, French, Italian, German, and Spanish audio/text options. Technical Performance & Fixes

CUSA-02376 is the specific PlayStation 4 regional product code for the European and Australian physical releases of Assassin's Creed Syndicate. Released by Ubisoft in 2015, this entry stands as a pivotal moment in the franchise. It was the last traditional, stealth-focused game before the series pivoted into massive action role-playing games like Origins and Odyssey.

The CUSA02376 version brings the grimy, fast-paced world of Industrial Revolution London directly to the PS4. Dual Protagonists: The Frye Twins

For the first time in the series, players command two playable Master Assassins. You can swap between the twins during open-world free roam to utilize their distinct skill sets:

Jacob Frye: The brash, charismatic brawler. He focuses on close-quarters combat. He is driven to build the "Rooks"—London's fiercest street gang—to overthrow Templar control.

Evie Frye: The tactical, analytical strategist. She masters the art of stealth and the traditional values of the Assassin Brotherhood. She hunts for elusive Pieces of Eden scattered across the city. Victorian London Redefined

The world of CUSA02376 spans seven massive boroughs, including Westminster, Whitechapel, and the River Thames. The environment introduced major changes to the classic gameplay loop:

Rope Launcher: Taller buildings and wider streets forced a navigation change. The gauntlet-mounted rope launcher lets you zip up to rooftops instantly and create custom zip-lines.

High-Speed Carriages: You can hijack horse-drawn carriages for fast travel, brutal street combat, and dynamic parkour escapes.

Brutal Close Combat: Because carrying swords in public was outlawed in 1868, combat shifted to concealable weapons. Players utilize brass knuckles, cane swords, and kukri knives.

Industrial Warfare: Missions require you to infiltrate rival gang strongholds, rob trains, and rescue child laborers from oppressive factories. Exclusive Content and Expansions

The CUSA02376 disc features the core game and opened the door to specific platform bonuses and major DLC packs:

The Evolution of Open-World Gaming: A Deep Dive into Assassin's Creed Syndicate (CUSA02376)

The Assassin's Creed series has been a benchmark for open-world gaming since its inception in 2007. With each new installment, the series has continued to push the boundaries of what gamers expect from an immersive gaming experience. One such game that stands out in the series is Assassin's Creed Syndicate, bearing the code CUSA02376. Released in 2015 for PlayStation 4, this game marked a significant shift in the series' direction, incorporating new gameplay mechanics, an engaging narrative, and a meticulously crafted open world set in Victorian London.

Syndicate introduced Jacob and Evie Frye—two distinct playstyles. Jacob is a brawler; Evie is a stealth specialist. Swapping between them on the fly is seamless on the CUSA02376 version, and their banter remains some of the series’ best writing.

Assassin's Creed Syndicate (CUSA02376) stands as a pivotal entry in the Assassin's Creed series, showcasing the evolution of open-world gaming and setting a new standard for narrative-driven experiences. Its blend of historical fiction, engaging gameplay mechanics, and a richly detailed world makes it a memorable experience for both fans of the series and newcomers alike. As the gaming industry continues to evolve, Assassin's Creed Syndicate remains a testament to the power of innovative game design and the enduring appeal of the Assassin's Creed universe.

One of the most notable features of Assassin's Creed Syndicate is its introduction of a dual protagonist system. Players can switch between Jacob and Evie Frye, each with their own unique abilities and playstyles. Jacob is more aggressive and excels in combat and stealth situations that require a bold approach. Evie, on the other hand, is more stealthy and agile, capable of using her skills to sneak past enemies undetected.

The game also brought back the parkour mechanics that fans of the series love, but with a more fluid and responsive feel. The addition of a new transportation system, including a grappling hook and a variety of Victorian-era trains and carriages, allows players to navigate the vast open world with unprecedented ease and speed.

The recreation of Victorian London in Assassin's Creed Syndicate is nothing short of remarkable. The game takes full advantage of the PlayStation 4's capabilities, showcasing a stunningly detailed and vibrant city teeming with life. From the fog-shrouded alleys of Whitechapel to the opulent mansions of Mayfair, every corner of the city feels meticulously crafted.

The attention to historical detail is impressive, with many real-world landmarks and figures making appearances throughout the game. This not only adds to the immersion but also provides players with a sense of historical context, intertwining real events and figures with the Assassin's Creed narrative.

Even fully patched, this version has minor quirks. Here’s a troubleshooting table:

| Issue | Solution | |-------|----------| | Game crashes when opening the map during a carriage mission | Rebuild PS4/PS5 database via Safe Mode, then reload a manual save (not auto-save). | | “Child Liberation” side-mission NPC won’t move | Fast travel to the nearest train hideout and return. The NPC respawns. | | DLC “The Last Maharaja” won’t trigger | Ensure you completed all main Sequence 7 memories. If still stuck, reinstall only the DLC file from your Library. | | 30 FPS feels choppy on PS5 | Set your PS5’s screen refresh rate to 60 Hz (not 120 Hz Auto). The game’s frame pacing smooths out. |

Assassin's Creed Syndicate is set in an open-world environment, recreating a fictionalized version of London in the 19th century, during the Industrial Revolution. The game introduces players to a new era of Assassin-Templar conflict, focusing on twins Jacob and Evie Frye as they build a gang, known as the "Creed," to take on the Templar-controlled city.

Here’s a concise write-up regarding Assassin’s Creed Syndicate and its specific CUSA code CUSA02376:


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