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For decades, video games were the rebellious stepchild of popular media. Today, gaming is the largest sector of the entertainment industry, dwarfing film and music combined. With the rise of esports and immersive open worlds (Grand Theft Auto, Fortnite), gaming has become the "third place" for Gen Z—a digital hangout. Platforms like Twitch have turned watching someone else play a game into a billion-dollar form of entertainment.
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The movie theater is no longer the king, but the blockbuster is immortal. The driving force of popular media today is the "Shared Universe." Marvel, Star Wars, and DC have turned cinema into a continuous television series. Audiences don't just buy a ticket; they buy lore. However, fatigue is setting in. The success of original films like Everything Everywhere All at Once suggests a hunger for novelty within the familiar structures of popular media. For decades, video games were the rebellious stepchild
The most successful entertainment today integrates the audience as co-creators. Platforms like Twitch have turned watching someone else