BodyTalk v2 is designed for the longevity-seeker. It is for:
The "Extended Skeleton" moniker is not marketing fluff. Version 2 introduces a hierarchical bone structure that maps 145 discrete bone segments. It bridges the gap between consumer-grade tracking and clinical-grade motion analysis. bodytalk v2 - the extended skeleton edition
| Feature | BodyTalk v1 (Standard) | BodyTalk v2 (Extended Skeleton) | | :--- | :--- | :--- | | Total Bones Tracked | 33 | 145 | | Foot Complexity | 1 bone (Foot) | 26 bones (including toes & arches) | | Spine Model | 3 segments | 24 vertebrae groups | | Hand Articulation | Fingers only | Carpals + Interphalangeal joints | | Torque Output | Joint angles only | Joint angles + Newton-meters of torsion | | Latency | 15ms | 22ms (due to extended IK solving) | | Platform Support | Windows, Android | Windows, Android, Linux, WebGL | BodyTalk v2 is designed for the longevity-seeker
"BodyTalk" is typically a system for mapping full-body tracking data to an avatar skeleton. It bridges the gap between consumer-grade tracking and