Cheat | Engine Harvest Moon Back To Nature
Instead of scanning manually every session, the community has created Cheat Tables (CT files). These tables contain pre-found addresses and pointers. You can find HM:BtN CT files for DuckStation on forums like Fearless Revolution or Nexus Mods. These allow you to:
DuckStation has a cheat manager with pre-made codes.
ePSXe supports .cht files.
RetroArch (Beetle PSX HW) uses .cht or manual memory search.
Example ePSXe .cht entry for money:
cheat0_desc="999999G"
cheat0_code=800F7D34+967F
cheat0_enable=false
Cheat Engine works excellently for Harvest Moon: Back to Nature, but only if you understand PS1 emulation memory. For quick tweaks (money, time, stamina), use ePSXe cheat codes. For deep hacking (item slots, custom events), Cheat Engine with pointer scanning is the way.
Would you like a specific pointer scan walkthrough for BtN’s money address on ePSXe 2.0.5, or a list of complete item/animal affection addresses? cheat engine harvest moon back to nature
A pointer is an address that points to the real address. The base address (e.g., the game’s executable + an offset) never changes, even though the location of your gold moves around.
How to create a pointer in Cheat Engine: Instead of scanning manually every session, the community
With a pointer, your cheat works across saves, emulator resets, and even PC reboots.
Expected range: Often around 1xxxxx or 2xxxxx in ePSXe memory. Cheat Engine works excellently for Harvest Moon: Back
Always save state before applying new cheats.