Civ 5 Lekmod Civ List Direct

Lekmod introduces many new buildings, units, and tile improvements that define these civs:


These civilizations are included in the base game but have received significant balance changes, unique ability reworks, or unit tweaks in Lekmod to ensure competitive viability.


These civilizations are so strong that most competitive lobbies will ban them.

Deeper cuts from European history:

These are custom-made civilizations integrated directly into the mod. They are designed with the same balance philosophy as the vanilla civs and often feature unique mechanics not found in the base game. civ 5 lekmod civ list

| Civilization | Leader | Playstyle Focus | | :--- | :--- | :--- | | Australia | John Curtin | Defensive, Production bonuses during war. | | Belgium | Leopold I | Trade, Diplomacy, and Industrialization. | | Bulgaria | Asparukh | Early game aggression, Domination. | | Canada | John A. Macdonald | Diplomacy, Tundra start bias, Defense. | | The Confederacy | Jefferson Davis | war-focused, Unique unit logistics. | | Cuba | Fidel Castro | Guerilla warfare, Plantation focus. | | Israel | David | Religious focus, Great Person generation. | | Italy | Victor Emmanuel II | City-State interaction, Museum/Aristocracy. | | Khmer | Suryavarman II | Aqueduct bonuses, Population growth. | | Kievan Rus | Yaroslav the Wise | Science/Culture slot swapping, Border growth. | | Macedon | Alexander (Great) | Conquest, City-State conquest bonuses. | | Mexico | Benito Juárez | Culture, Tourism, Revolution mechanics. | | Norway | Harald Hardrada | Naval warfare, Coast raiding. | | Nubia | Amanitore | Production focus, Ranged unique unit. | | Prussia | Otto von Bismarck | Military drilling, Professional army. | | Saxony | Augustus II | Cultural city-state synergy, Porcelain. | | Scotland | Robert the Bruce | Defensive War bonuses, Science. | | Sioux | Sitting Bull | Land/Combat strength per population. | | South Africa | Nelson Mandela | Culture/Science from Great Merchants. | | Soviet Union | Joseph Stalin | War production, Spy/Science focus. | | Spain | Isabella | (Reworked) Natural Wonder focus. | | **S

Civilization V is a massive community overhaul that currently includes 77 civilizations as of recent versions. This total comprises the 43 base-game civilizations (many of which are heavily rebalanced) and 34 entirely new civilizations New Civilizations Highlights

Lekmod introduces civs with unique mechanics often tied to specific terrain or niche strategies. Civilization Key Focus / Ability Aggression

: Features a 3-move spearman (UU) for early tributes and war. Artaxias I Mountain Yields : +1 Food, +2 Production, +1 Gold from Mountains. Henry Parkes Coastal/Natural Wonders : High faith from wonders; unique worker with Medic I/II. Science/Culture : Writer slots provide +5 Science; early granary buffs. Tundra/Diplomacy : Designed to thrive in cold climates where others fail. Madagascar Ranavalona I Lekmod introduces many new buildings, units, and tile

: Synergizes well with Holy Site spam for massive religious yields. Songtsen Gampo Snowballing

: Strong early yields (+1 Prod/Gold/Culture/Sci/Faith per city). Major Rebalances of Base Civs

Lekmod is primarily a balance mod, nerfing overpowered vanilla civs and buffing weak ones.

: UA now includes +1 sight for all land units and a 50% discount on tile purchases; features a new settler unit (+8 combat strength). Camel Archers are less effective; the These civilizations are included in the base game

now provides happiness for worked luxuries instead of just double resources.

: Their vanilla technology-stealing ability is now a standard feature for all civilizations in Lekmod. Version & Installation Info

Here’s an interesting, high-level write-up on the Civ 5 Lekmod civ list — aimed at players who know the base game but want to understand why Lekmod has such a dedicated following.


Currently, the latest stable version of Lekmod includes 93 total civilizations. Here is the full roster:

| Civilization | Leader | Type | Notes | | :--- | :--- | :--- | :--- | | America | Lincoln (via mod) | Ranged/Settler | (REWORK) +1 sight, cheaper tile purchases | | Arabia | Harun al-Rashid | Economic/Domination | (VANILLA+) Camel Archers slightly nerfed | | Argentina | (NEW) | Culture/Faith | Unique Gaucho unit; Tango hall | | Assyria | Ashurbanipal | Science/War | (VANILLA+) Stele library buffed | | Australia | (NEW) | Coastal/Digging | Digger UU; Outback Stations | | Austria | Maria Theresa | Diplo/Marriage | (VANILLA+) Marriage costs less influence | | Aztecs | Montezuma | War/Culture | (VANILLA+) Floating Gardens buffed | | Babylon | Nebuchadnezzar | Science | (NERFED) GScience points reduced by 25% | | Belgium | (NEW) | Trade/CS | Unique Coffee House; African Colonialists | | Brazil | Pedro II | Tourism | (VANILLA+) Jungle tiles give +1 production | | Byzantium | Theodora | Faith/Navy | (BUFFED) Can choose any 2 beliefs after religion | | Canada | (NEW) | Peace/Trade | Mountie UU; Longhouse UI (not the Iroquois one) | | Carthage | Dido | Navy/Expansion | (VANILLA+) Free harbors give +1 production | | Celts | Boudicca | Faith | (VANILLA+) Operates as normal | | Cherokee | (NEW) | Defense/Forest | Unique Rifleman; Sacred Fire pit | | China | Wu Zetian | War/Spies | (VANILLA+) Cho-Ko-Nu upgrade path fixed | | Colombia | (NEW) | Great People | Commander Generals give adjacency bonuses | | Congo | (NEW) | Food/Jungle | Unique Mausoleum; can’t build settlers easily | | Denmark | Ragnar | Amphibious | (REWORK) Pillaging costs 0 movement; Berserkers buffed | | Egypt | Rameses II | Wonder/Culture | (VANILLA+) Burial Tomb gives +2 happiness | | England | Elizabeth | Navy | (VANILLA+) Ships of the Line moved to Navigation | | Ethiopia | Haile Selassie | Faith/Defense | (VANILLA+) Stele gives +2 faith | | Finland | (NEW) | Tundra/War | Unique Sissi units; Sauna happiness building | | France | Napoleon | Culture/War | (REWORK) Chateau gives +1 production | | Germany | Bismarck | Militaristic | (VANILLA+) Landsknecht replaces Pikeman | | Greece | Alexander | City-State | (NERFED) Influence degrades faster | | Hawaii | (NEW) | Ocean/Culture | Outrigger UU; Can embark earlier | | Huns | Attila | Aggro/Rush | (VANILLA+) Horse Archer available at Animal Husbandry | | Inca | Pachacuti | Hill/Food | (VANILLA+) Terrace Farms buffed slightly | | India | Gandhi | Pop/Happiness | (REWORK) Unhappiness from number of cities removed | | Indonesia | Gajah Mada | Sea/Luxury | (VANILLA+) Candi gives +3 faith | | Iroquois | Hiawatha | Forest/Prod | (REWORK) Mohawk Warrior gets bonus in all forest tiles | | Israel | (NEW) | Faith/Archeology | King David UU; Ark of the Covenant wonder | | Japan | Oda Nobunaga | Samurai/Navy | (VANILLA+) Units fight as if full strength always | | Kongo | (listed as Congo) | – | – | | Korea | Sejong | Science | (NERFED) Specialists produce less science | | Lithuania | (NEW) | Religious/War | Pagan unique building; Holy warriors | | Malaysia | (NEW) | Jungle/Trade | Kris swordsman replacement | | Maya | Pacal | Science/Faith | (NERFED) Long count years extended | | Mongolia | Genghis Khan | Domination | (VANILLA+) Keshiks ignore terrain cost | | Morocco | Ahmad al-Mansur | Trade/Desert | (VANILLA+) Kasbah gives +1 culture | | Mozambique | (NEW) | Coastal/Trade | Unique Dhow ship | | Myanmar | (NEW) | Faith/War | Golden pagoda unique building | | Netherlands | William | Trade/Swamp | (VANILLA+) Polder gives +1 production | | Norway | (NEW) | Viking/Coast | Storehouse replacement gives ships XP | | Ottoman | Mehmed II | Navy/War | (REWORK) Prize ships chance increased to 75% | | Persia | Darius | Golden Age | (VANILLA+) Golden Ages last 75% longer | | Phoenicia | (NEW) | Navy/Trade | Unique Bireme; Purple dye UI | | Poland | Casimir | Military | (NERFED) No more free policies; Winged Hussar moved | | Polynesia | Kamehameha | Ocean/Exploration | (VANILLA+) Moai give +1 gold | | Portugal | Maria I | Trade/Navy | (VANILLA+) Nau gives science on exploration | | Rome | Augustus Caesar | Military/Prod | (VANILLA+) Legions can build roads | | Russia | Catherine | Production | (VANILLA+) Strategic resources give +2 production | | Siam | Ramkhamhaeng | City-State | (NERFED) Food/faith from CS reduced by 10% | | Siberia | (NEW) | Tundra/Production | Unique Reindeer resource | | Sioux | (NEW) | Calvary/Freedom | Tipi UI; Buffalo cavalry | | Songhai | Askia | River/War | (VANILLA+) Mud Pyramid mosque added | | Spain | Isabella | Exploration | (UNCHANGED) Still reliant on natural wonders | | Sweden | Gustavus Adolphus | War/GP | (REWORK) Carolean gets +1 movement | | Switzerland | (NEW) | Gold/Neutral | Unique Swiss Guard; Bank UB | | Tibet | (NEW) | Faith/Mountain | Monastery UI gives science | | Turkey | (See Ottoman) | – | – | | Vietnam | (NEW) | Jungle/Defense | Viet Cong replacement for Infantry | | Zulu | Shaka | Melee War | (NERFED) Ikanda promotions reduced | | 30+ more | (Modded) | Various | Includes custom leaders like Stalin, Hitler, Mao (community variants) |

Note: The exact list fluctuates with versions (Lekmod 20.x – 34.x). Always check the in-game menu for your specific version.