Coh3 Maphack ✦ [FAST]

Upon COH3’s release, Relic faced immediate backlash regarding cheating. Many players claimed the anti-cheat was non-existent. Relic relies on Telemetry, their proprietary system, alongside standard VAC (Valve Anti-Cheat) bans for Steam users.

In the high-stakes tactical environment of Company of Heroes 3 (CoH3), information is the ultimate weapon. Knowing where the enemy is moving their Panzergrenadiers, spotting a flanking Stuart light tank, or catching a flanking squad before it captures your cutoff point can be the difference between a decisive victory and a humiliating defeat.

However, a shadow looms over the competitive ladder. The topic of maphacking—using third-party software to remove the Fog of War—has become one of the most heated and controversial discussions within the CoH3 community. coh3 maphack

If you suspect a maphacker in your CoH3 ranked game:

The honest answer is no. As long as client-side authority exists (your computer needs to know where the enemy tank is to render the terrain), a kernel-level cheat or a hardware spoof can bypass it. In the high-stakes tactical environment of Company of

However, Relic could take inspiration from League of Legends (which uses a similar RTS engine for fog) and implement Server-Side Fog of War.

This would mean the server only sends you the location of enemy units if you have a valid scout unit with line of sight. The downside? It requires massive server processing power. For a game with 8 players and hundreds of units (the "late game blob"), server costs would explode. The topic of maphacking —using third-party software to

What Relic Should Do (and soon):