Convert Obj To Dff

Warning: Requires 3ds Max 2012 (32-bit).

Step 1: Open 3ds Max. Step 2: Import OBJ (File > Import). Step 3: Run Kam's GTA Scripts (Scripts > Kam's Scripts > DFF IO). Step 4: Click "Set Default" for GTA SA. Step 5: Select your mesh, click "Export DFF".

Why use this? Some custom shaders only compile correctly in Max. However, finding a working version of 3ds Max 2012 is difficult. convert obj to dff


Converting OBJ to DFF is not a one-click process, but with Blender + DragonFF (for simpler models) or ZModeler 2 (for vehicles), you can achieve clean, game-ready results. Always test your DFF in RWAnalyze before placing it in the game folder.

Once converted, remember that textures go into a .txd file (using TXDBuilder or Magic.TXD), and the model reference must be updated in the game’s .ide and .ipl/handling.cfg files. Warning: Requires 3ds Max 2012 (32-bit)

Happy modding!

Converting OBJ files to DFF is a critical process for 3D modders, primarily those working with the RenderWare engine used in classic games like Grand Theft Auto III, Vice City, and San Andreas. While OBJ is a universal geometry format, DFF (RenderWare Model File) is a specialized binary format that contains the 3D mesh, materials, and sometimes collision data required for these games to function. Core Tools for OBJ to DFF Conversion Converting OBJ to DFF is not a one-click

Since DFF is a legacy format, most modern 3D software requires specific plugins or scripts to handle the export.


This method is recommended for 2025 because Blender is free, cross-platform, and actively maintained.

If your OBJ contains a rigged character (from Mixamo or MakeHuman), converting to a skeletal DFF requires extra steps:

  • "Textures are white/checkerboard":
  • "Model is stretched/ghosting":