Creature Reaction Inside The Ship V152 Are Upd Patched
Before v152, creature behavior inside the ship followed a binary logic: Aggressive or Retreating. A Mudraptor, Thresher, or Latcher would pathfind to the nearest human, attack until dead, and then stand idle. Reactions were purely target-based. Did it see you? Yes. Did it attack? Yes.
The "Reaction" system v152 patches refers to the environmental stimulus array. Creatures now have three new internal states when inside a man-made structure (the ship): creature reaction inside the ship v152 are upd patched
The keyword "UPD Patched" indicates that these states are no longer theoretical. They are live, and they are brutal. Before v152, creature behavior inside the ship followed
Players on the official forums have been datamining the "v152" script files. User HullSealerNoob writes: The keyword "UPD Patched" indicates that these states
"I thought 'creature reaction inside the ship v152 are upd patched' was a joke. Then a Hammerhead followed me into the airlock, saw the pressure was normal, and just... waited. It didn't attack until I turned off the O2 generator. They react to life support now. This is terrifying."
Modders have confirmed that the patch adds 47 new animation states for "creature discomfort," including shielding eyes from screen glare and slipping on oil spills.