Cross Realms -v0.2- By Duskduck

Ready to jump between dimensions? Here is your checklist:

  • Pro-tip for New Players: Do not start in The Auroral Engine. Begin with The Ash Clock to learn time-manipulation basics. The Charge Stacking mechanic is brutal for beginners.
  • A market square in the city folds into a coastal reef for a week. In the aftermath, a child brings a glowing fragment—later identified as the Meridian Shard—to Arin. The shard amplifies seams, revealing a hidden map etched across alternate timelines. Three factions mobilize: the Bureau (stability), rogue salvagers (profit), and the Threader’s cult (fusion). Cross Realms -v0.2- By DuskDuck

    The response to v0.2 has been overwhelmingly positive on r/IndieGaming and the RPG Codex forums. Players praise the sound design (realm portals emit a low harmonic hum that changes pitch based on your health) and the non-linear quest design. Ready to jump between dimensions

    Criticisms focus on the lack of a tutorial (you are dropped into the Wilds with no explanation) and the steep difficulty curve in the second realm. Pro-tip for New Players: Do not start in The Auroral Engine

    According to the public roadmap, DuskDuck plans for v0.3 to introduce: