This is the game’s final investigation. You have three hours (in-game time) to stop Mordred.
Step 1 – Free the trapped souls:
Step 2 – Confront Mordred:
Step 3 – Final Combat (Lancelot vs. Mordred):
The fight uses a rhythm-based QTE – the "Dance of Death" mechanic. Time your clicks to the beat of a dirge.
Step 4 – Nimue’s Choice:
After Lancelot disarms Mordred, Nimue must decide the fate of the cursed blade.
Objective: Save Mary Kelly from becoming the fourth victim.
Out the back door – Follow the alley. You catch up just as the killer draws a knife.
Reward: Mary gives you the killer’s dropped cufflink – engraved with a serpent crest.
Objective: Infiltrate a masquerade ball.
Choice: Save the victim (good ending path) or chase the killer (neutral path).
Objective: Investigate the murder of Mary Ann Nichols.
Talk to the witness (a nervous woman near the lamp post). Give her a coin (or use Fey’s Persuade) to learn she heard a “soft rustle like wings” before the scream.
Return to Sergeant Thick – Show him the fabric. He’ll mention “The Prince’s Club” as a place where women reported missing.
Transition: Go to The Prince’s Club (map screen).
dance of death du lac and fey walkthrough
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This is the game’s final investigation. You have three hours (in-game time) to stop Mordred.
Step 1 – Free the trapped souls:
Step 2 – Confront Mordred:
Step 3 – Final Combat (Lancelot vs. Mordred):
The fight uses a rhythm-based QTE – the "Dance of Death" mechanic. Time your clicks to the beat of a dirge.
Step 4 – Nimue’s Choice:
After Lancelot disarms Mordred, Nimue must decide the fate of the cursed blade.
Objective: Save Mary Kelly from becoming the fourth victim.
Out the back door – Follow the alley. You catch up just as the killer draws a knife.
Reward: Mary gives you the killer’s dropped cufflink – engraved with a serpent crest.
Objective: Infiltrate a masquerade ball.
Choice: Save the victim (good ending path) or chase the killer (neutral path).
Objective: Investigate the murder of Mary Ann Nichols.
Talk to the witness (a nervous woman near the lamp post). Give her a coin (or use Fey’s Persuade) to learn she heard a “soft rustle like wings” before the scream.
Return to Sergeant Thick – Show him the fabric. He’ll mention “The Prince’s Club” as a place where women reported missing.