Do note that this is not a regular course, this is more of a workshop. Here's how it works: The instructor, Mr. P R Sundar, will be available live on a ZOOM video call, where he'll be giving a short introduction. There are 10 chapters in total. 5 chapters for Saturday, and 5 chapters for Sunday. After finishing each chapter, you need to come back to the ZOOM Videocall for a Q&A session, any doubts you have regarding the chapter you just watched, feel free to ask. The Q&A session will go on for 30-45 minutes, where Mr. P R Sundar will be giving additional tips and guidance.
If you download and utilize this specific build, you can expect the following capabilities:
| Option | Recommended Value | |--------|------------------| | Backend | Vulkan (OpenGL only if Vulkan crashes) | | Shader Compilation Mode | Synchronous (Ubershaders) (skip "Hybrid" for speed) | | Compile Shaders Before Starting | ON | | Aspect Ratio | Force 16:9 | | Internal Resolution | 1x (640x528) for GameCube / 1x for Wii | | Anti-Aliasing | None | | Anisotropic Filtering | 1x (or Off) | | Scaled EFB Copy | OFF (major speed boost) | | Skip EFB Access from CPU | ON | | Store EFB Copies to Texture Only | ON |
Once installed, open Dolphin MMJR and go to Settings → Config: Dolphin Mmjr 11460 Download
| Game | Official Dolphin (Mid-range phone) | MMJR 11460 (Same phone) | |------|-------------------------------------|--------------------------| | Mario Kart Wii | 30–45 FPS (with drops) | 50–60 FPS (stable) | | Super Smash Bros. Brawl | 25–40 FPS | 45–55 FPS | | Wind Waker | 25–30 FPS | 28–30 FPS (fewer dips) |
Results vary by device, but MMJR consistently runs smoother on Snapdragon 665/730/845 and MediaTek Helio G-series chips. If you download and utilize this specific build,
The Dolphin emulator is widely used to play Nintendo GameCube and Wii games on a PC. It's available for Windows, macOS, and Linux. The emulator offers various features, including:
Dolphin MMJR is an unofficial modification (fork) of the official Dolphin Emulator. It was specifically designed to improve performance on lower-end hardware. While the official Dolphin focuses on accuracy and high-end devices, MMJR strips away unnecessary background processes, tweaks the graphics renderers (Vulkan and OpenGL), and introduces hacks that boost frame rates without breaking game logic. Advanced → Enable “Override CPU Clock Speed” →
Version 11460 is particularly famous in the emulation community because it represents the "golden era" of MMJR—before later updates introduced stability bugs. It is widely regarded as the best build for playing heavy titles like Super Mario Galaxy, The Legend of Zelda: The Wind Waker, and Metroid Prime on Snapdragon 665, 720G, or even older chips like the Snapdragon 845.