Yes. Tools like PS3 Save Editor or Bruteforce allow you to manually edit Zeni, Z-Items, and unlock flags. You can hex-edit the DATA.DAT file if you know the memory addresses (advanced users only).
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Perhaps the most telling aspect of Burst Limit’s save data is what it cannot do. Unlike contemporary fighters such as Street Fighter IV, Burst Limit lacks robust online profile data, leaderboards, or replay storage. The save is strictly local, reflecting an era when PS3 online infrastructure (PlayStation Network 2.0) was still maturing. More frustratingly, the save data is notoriously finicky regarding system transfers. PS3 users attempting to back up their Burst Limit save via USB drive often encounter a "protected data" error, as the file is tethered to the specific console’s unique ID and the logged-in PSN account. If you prefer to earn everything legitimately but
This restriction was a deliberate anti-piracy and anti-cheat measure, but it inadvertently hobbled the game’s longevity. A player who upgraded to a new PS3 or suffered a hard drive failure could not restore their hours of unlocking Z-ranks and Drama Pieces without starting over. This stands in stark contrast to the flexibility of modern cross-save systems. In this sense, the save data of Burst Limit is a prisoner of its hardware generation—secure but immobile, permanent but fragile. permanent but fragile.