Dungeon Slaves
Note: As "Dungeon Slaves" is a specific niche title, this guide assumes the standard mechanics associated with the popular indie release of this name. If you are playing a specific mobile knock-off or a different version, mechanics may vary slightly.
"Dungeon Slaves" is a grim, fatalistic independently published role-playing game supplement designed for use with the Mörk Borg system (though it is compatible with other OSR-style games). Written by Kelsey Dionne and published by Wizard Lizard Productions, it embraces the nihilistic art-punk aesthetic of its parent system while focusing on a very specific, desperate niche of gameplay: life from the very bottom of the abyss. Dungeon Slaves
Here is a look into what the supplement offers, its mechanics, and its thematic weight. Q: My character refuses to obey orders
The term "Dungeon Slaves" gained traction during the rise of the Dungeon Management Simulator. Peter Molyneux’s Dungeon Keeper (1997) is the progenitor. In that game, you play as a disembodied hand slapping your minions. While the game calls them "minions," the community quickly dubbed them slaves because of the mechanics: Q: The boss is too hard
Modern successors like War for the Overworld and Dungeons 3 refined this. In Dungeons 3, the "Snots" (the primary workforce) are demonstrably miserable, with an in-game tooltip reading: "They won't complain. They can't. We removed their tongues."
Gameplay Loop: Dungeon Slave mechanics create a tension loop. You need slaves to build traps. Traps protect the slaves from heroes. If slaves revolt or die, the dungeon collapses. It is a cold, mechanical symbiosis.
Dungeon Slaves falls under the Dark Fantasy genre.