The User Interface received a fresh coat of paint. The Manager and Browser screens were updated to support the new features, and the overall menu navigation felt snappier and more modern.
For the dedicated virtual trucker, few things are more anticipated—or more scrutinized—than a major version jump in Euro Truck Simulator 2. The transition from ETS2 1.35 to 1.36 was not merely a routine maintenance patch. It represented a seismic shift in graphics technology, map rendering, and system requirements.
If you are searching for the "ETS2 135 to 136 patch top" features, you have come to the right place. This article breaks down every major change, from the controversial drop of DirectX 9 to the breathtaking introduction of DX11, new map additions, sound overhauls, and the must-know modding implications. ets2 135 to 136 patch top
One of the most celebrated additions in 1.36 was the beginning of the German city reworks. After years of players complaining about outdated, low-detail base-game cities, SCS finally delivered.
In patch 1.36, the cities of Düsseldorf, Cologne, and Dortmund were completely rebuilt from scratch, featuring: The User Interface received a fresh coat of paint
This was just the first phase of a long-term project to bring Germany up to the quality of newer map DLCs like Road to the Black Sea—and it started right here with 1.36.
For modders, the 1.35 → 1.36 transition was a mixed bag. The switch to DX11 meant older mods relying on DX9-specific hooks or shaders needed complete rewrites. Map mods that hadn’t updated their German sectors suddenly looked outdated next to the new SCS cities. For the dedicated virtual trucker, few things are
However, the long-term benefits were clear: modders gained access to more advanced lighting techniques, better texture streaming, and a more stable foundation for large-scale projects (like ProMods).
Beyond Germany, 1.36 brought several map-related refinements: