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Fallout - 4 Aaf Keybinds

| Key | Code | Key | Code | |-----|------|-----|------| | Home | 36 | NumPad 0 | 96 | | NumPad 1 | 97 | NumPad 2 | 98 | | NumPad 3 | 99 | NumPad 4 | 100 | | NumPad 5 | 101 | NumPad 6 | 102 | | NumPad 7 | 103 | NumPad 8 | 104 | | NumPad 9 | 105 | G | 71 | | H | 72 | F1 | 112 | | F2 | 113 | F3 | 114 |

Example: To change "End Scene" from NumPad 6 to the G key, edit the line to: Key_EndScene = 71

After saving, restart Fallout 4 completely. Do not use the console to refresh; it won’t apply.


The Fallout 4 AAF system is incredibly powerful, but it remains hidden behind a numeric keypad interface that the game never explains. By mastering the default keybinds (Home, NumPad 1-9), learning how to resolve conflicts, and customizing your INI file, you transform AAF from a confusing mod into a seamless part of your wasteland journey.

Whether you use AAF for gritty realism, romantic storytelling, or purely mechanical benefits, remember this golden rule: When in doubt, look at your keyboard’s NumPad. That block of 16 keys is the remote control for the most advanced animation framework Bethesda has ever seen.

Now go forth, adjust your AAF_Settings.ini, and enjoy the Commonwealth—your way.


Further Reading:

The Advanced Animation Framework (AAF) for Fallout 4 uses a specific set of keys to manage and control custom animations and scenes. Core UI Keybinds

These keys control the AAF main interface and "Wizard" menu:

[HOME]: Opens or closes the AAF UI/Wizard interface. On some keyboards, you may need to press [FN] + [HOME].

[DELETE]: Cycles between different modes (e.g., Admin Console) once the GUI is active.

[ENTER]: Confirms selections or opens/closes the active Wizard. Navigation & Control Use these keys to browse animations and manage actors:

[UP / DOWN ARROWS]: Navigates through lists of animations, locations, and actors.

[RIGHT ARROW]: Selects an option or starts the chosen animation. [LEFT ARROW]: Returns to the previous menu selection. Fallout 4 Aaf Keybinds

[PAGE DOWN]: Selects specific actors (including the player) for a scene.

[PAGE UP]: Skips the "walking stage" to immediately start an animation at its location.

[END]: Stops the current animation. Pressing it once finishes the loop; pressing it twice kills the animation immediately. [BACKSPACE]: Cycles through multiple active scenes.

[F11]: Aim your crosshairs at an NPC and press this to trigger a random "Quick Scene". Position & Rotation (Numpad)

When an animation is running, use the number pad to adjust positioning: [7] or [9]: Rotate the animation. [1] or [3]: Adjust the Z-axis (height).

[4], [8], [6], [2]: Adjust the X and Y axes (horizontal movement). Customizing Keybinds

If the default [HOME] key conflicts with other mods or doesn't exist on your keyboard, you can remap it: Navigate to your Fallout 4 Data folder: Data/AAF/.

Open AAF_settings.ini (or sometimes .xml) with a text editor.

Find the line toggle_key_1 = 36 (36 is the DirectX scan code for "Home").

Replace 36 with the DirectX Scan Code for your preferred key (e.g., 114 for F3). AAF Help - Discussion - Nexus Mods Forums

The Advanced Animation Framework (AAF) mod for uses the Home key by default to open its main interface menu. Users often review the default keybinds as "frustrating" or "annoying" due to frequent conflicts with other mods or regional keyboard differences, especially for non-US users. Default Keybinds & Functions Home: Opens/closes the AAF main menu. Delete: Ends current active poses or animations.

End: Ends the entire active "scene" involving multiple actors.

Page Up / Page Down: Often used to cycle through animation lists or menus. How to Customize Keybinds | Key | Code | Key | Code

If you find the default keys cumbersome—an "interesting" point of contention in many reviews—you can manually change them in the configuration files: Navigate to Data/AAF/ in your Fallout 4 directory. Open AAF_settings.ini with a text editor like Notepad++.

Locate the line toggle_key_1 = 36 (36 is the scan code for Home).

Replace 36 with your preferred key's DirectX Scan Code. For example: F3: 114 Insert: 210 Tab: 15 Common Review Perspectives

Accessibility Issues: Users with international keyboards (e.g., German or Swedish) frequently report that the default Home key does not trigger the menu, requiring them to search for codes like POS1 or manually rebind to F3.

Mod Conflicts: Because AAF is often a "bridge" for complex pose and animation mods, its keybinds can clash with other UI mods like LooksMenu or Fallout 4 Script Extender (F4SE) utilities.

Complexity: Reviews often warn that AAF isn't "plug-and-play." Setting up the keybinds and dependencies (like Mod Organizer 2) is a common hurdle mentioned in community discussions.

The Advanced Animation Framework (AAF) for is a foundational mod that enables complex character interactions and screenshot-worthy poses. Because it is a framework, its functionality relies on having compatible animation packs installed. Mastering its keybinds is essential for navigating the "Wizard" interface and controlling scenes in real-time. Core AAF Control Keybinds

Once you have AAF and at least one animation pack active, use these default keys to manage the system:

Home Key: The primary trigger to open or close the AAF interface (the "Wizard").

Arrow Keys (Up/Down): Navigate through lists of animations, actors, or furniture.

Arrow Keys (Left/Right): [Right Arrow] selects an option or starts an animation; [Left Arrow] returns to the previous menu.

Page Down: Select specific actors (yourself or NPCs) to participate in the active scene.

Page Up: Skip the "walking" stage of an animation to start the sequence immediately. The Fallout 4 AAF system is incredibly powerful,

End: Stop the current animation. Pressing it twice can force-end a loop immediately.

Backspace: Cycle through different active scenes if multiple animations are running at once.

F11: A "quick scene" hotkey that triggers a random animation with the NPC currently in your crosshairs. How to Customize Your Keybinds

If the default keys conflict with other mods or your keyboard layout (common for non-US users), you can remap them manually:

Locate the Configuration File: Navigate to your Fallout 4 Data folder, typically Data/AAF/. Look for the AAF_settings.ini file.

Edit the Hotkey Line: Open the file with a text editor like Notepad++. Search for the [HOTKEYS] section and the line toggle_key_1 = 36.

Use DirectX Scan Codes: AAF uses DirectX Scan Codes rather than standard letters. For example, changing the value 36 (Home) to 114 will remap the menu to F3.

Save and Backup: Save the file and restart your game. It is highly recommended to backup your AAF_settings.xml or .ini file before making changes to avoid losing your configuration during mod updates. AAF Help - Discussion - Nexus Mods Forums


AAF itself does not have an in-game rebind menu. You must edit configuration files.

[Controls]
open_menu_key = DIK_F5
next_position_key = DIK_F6
prev_position_key = DIK_F7
end_scene_key = DIK_F8
toggle_ui_key = DIK_F9
toggle_slowmo_key = DIK_F10
cycle_camera_key = DIK_F11
admin_key = DIK_F12
reload_key = DIK_HOME  ; safe because you rarely reload

This avoids nearly all mod conflicts and works on all keyboards.


If you need the actual key code for a specific key (e.g., ; or [), let me know and I can provide the DirectInput value.

You aren't stuck with the defaults. Navigate to Data/MCM/Config/AAF/ or use the in-game MCM menu if you have Mod Configuration Menu installed. Here you can remap everything—but conventional wisdom says: Leave "Home" and "Delete" alone.

Change "Page Up/Down" to "Q/E" if you hate reaching across the keyboard. But remember that every time you change a keybind, you must reload AAF (Ctrl + R) or restart the game.

Users often find the default Numpad-centric keybinds restrictive, particularly when playing on laptops without dedicated number pads or when using other mods that occupy the same inputs. Customizing keybinds requires manual editing of the XML configuration.

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