Before diving into code, we must define the keyword. An FE Ban Kick Script is a localized script (or combination of LocalScript and Script) that respects Roblox’s FilteringEnabled architecture.
Because of FE, a LocalScript cannot directly kick another player. That would be a massive security hole. Instead, your Roblox script must use RemoteEvents to communicate from the client (Admin UI) to the server (Actual power).
This reference covers what FE (Filtering Enabled / FilteringEnabled/FE) ban and kick scripts are on Roblox, how they work, common techniques, code examples, security and ethics considerations, and debugging/tips. It assumes familiarity with Roblox Lua (Luau), Roblox Studio, and basic client-server model in Roblox.
Warning: modifying, distributing, or using administrative scripts to ban or kick players without permission on servers you don’t control may violate Roblox Terms of Use and community rules and can lead to account action. Use these techniques only on games you own or administrate with proper authorization.
Contents
Overview
Core concepts
Typical features of FE ban/kick systems
Data storage and persistence
Authorization and admin verification
Example implementations Note: these are concise illustrative snippets showing patterns; adapt and test before use.
local Players = game:GetService("Players")
Players.PlayerAdded:Connect(function(player)
-- Example: kick automatically if username matches something
if player.Name == "BadActor" then
player:Kick("You are banned from this server.")
end
end)
-- Or manual kick function for admin commands on server
local function kickPlayer(targetPlayer, reason)
if targetPlayer and targetPlayer:IsDescendantOf(Players) then
targetPlayer:Kick(reason or "Kicked by an administrator.")
end
end
local Players = game:GetService("Players")
local banned =
[12345678] = reason = "Abuse", expires = math.huge
Players.PlayerAdded:Connect(function(player)
local ban = banned[player.UserId]
if ban then
player:Kick("Banned: " .. (ban.reason or "No reason specified"))
end
end)
local DataStoreService = game:GetService("DataStoreService")
local banStore = DataStoreService:GetDataStore("BanList_v1")
local Players = game:GetService("Players")
local cachedBans = {}
-- load bans into memory at server start (if small)
local function loadBans()
local success, data = pcall(function()
return banStore:GetAsync("global")
end)
if success and type(data) == "table" then
cachedBans = data
end
end
local function saveBans()
pcall(function()
banStore:SetAsync("global", cachedBans)
end)
end
local function isBanned(userId)
local entry = cachedBans[tostring(userId)]
if not entry then return false end
if entry.Expires and entry.Expires > 0 and os.time() >= entry.Expires then
cachedBans[tostring(userId)] = nil
saveBans()
return false
end
return true, entry
end
Players.PlayerAdded:Connect(function(player)
local banned, entry = isBanned(player.UserId)
if banned then
player:Kick("Banned: " .. (entry.Reason or "No reason"))
end
end)
-- admin command to ban
local function banUser(userId, durationSeconds, reason, adminUserId)
local expires = 0
if durationSeconds and durationSeconds > 0 then
expires = os.time() + durationSeconds
end
cachedBans[tostring(userId)] =
Reason = reason or "No reason given",
BannedBy = adminUserId,
Start = os.time(),
Expires = expires
saveBans()
-- kick if currently in-game
local pl = Players:GetPlayerByUserId(userId)
if pl then
pl:Kick("You are banned: " .. (reason or "No reason"))
end
end
Notes: For large ban lists prefer per-user keys or paginated storage; avoid storing massive tables under a single key due to size and rate limits.
Server Script example:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
local AdminCommand = ReplicatedStorage:WaitForChild("AdminCommand")
local admins =
[123456] = true, -- populate with admin UserIds
local function isAdmin(userId)
return admins[userId] == true
end
AdminCommand.OnServerEvent:Connect(function(player, cmd, targetUserId, duration, reason)
if not isAdmin(player.UserId) then
-- optional: log unauthorized attempt
return
end
if cmd == "kick" then
local target = Players:GetPlayerByUserId(targetUserId)
if target then
target:Kick(reason or "Kicked by admin.")
end
elseif cmd == "ban" then
-- call banUser function from persistent example
banUser(targetUserId, duration, reason, player.UserId)
end
end)
Important: Do not rely on RemoteEvent names for security. Always validate admin privileges server-side.
Anti-bypass hardening
Logging and monitoring
Common pitfalls and fixes
Best practices
Example admin command set (typical)
Implementation checklist before deployment
Legal/ethical note
Summary
If you want, I can provide:
FE Ban Kick Scripts for Roblox provide server-side moderation tools that utilize FilteringEnabled (FE) to ensure actions replicate to all players. These scripts allow authorized users (admins) to remove disruptive players from a game session (kick) or prevent them from returning (ban). Key Script Components
Kick Functionality: Uses the Player:Kick("Message") method to gracefully disconnect a client from the server with an optional reason. FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...
Server Bans: Stores a list of banned players in a Table managed by the server. When a player joins, the script uses the Players.PlayerAdded event to check if the user is in the table and kicks them if found.
Permanent Bans (DataStores): For bans that persist after a server restarts, the script saves banned UserIDs to a Roblox DataStore.
GUI/Admin Panel: Typically includes a ScreenGui with text inputs for the target username and the ban reason.
RemoteEvents: Since actions must happen on the server, the GUI (client) fires a RemoteEvent to a server script that verifies admin permissions before executing the kick or ban. Feature List
Kick/Ban GUI issues - Scripting Support - Developer Forum | Roblox
Store a unix timestamp instead of a boolean.
local banData = banStore:GetAsync(userId)
if banData and banData.expiry > os.time() then
player:Kick("Temp banned until: " .. os.date("%c", banData.expiry))
end
Searching for "FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin" comes with responsibility.
If you are adding an FE Admin system to your game, always include a CheckAdmin function that references a secure group rank or a whitelist stored in a server-side configuration. Before diving into code, we must define the keyword