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Fe Ban Kick Script - Roblox Scripts - Fe Admin ... (2025)

Before diving into code, we must define the keyword. An FE Ban Kick Script is a localized script (or combination of LocalScript and Script) that respects Roblox’s FilteringEnabled architecture.

Because of FE, a LocalScript cannot directly kick another player. That would be a massive security hole. Instead, your Roblox script must use RemoteEvents to communicate from the client (Admin UI) to the server (Actual power).

This reference covers what FE (Filtering Enabled / FilteringEnabled/FE) ban and kick scripts are on Roblox, how they work, common techniques, code examples, security and ethics considerations, and debugging/tips. It assumes familiarity with Roblox Lua (Luau), Roblox Studio, and basic client-server model in Roblox.

Warning: modifying, distributing, or using administrative scripts to ban or kick players without permission on servers you don’t control may violate Roblox Terms of Use and community rules and can lead to account action. Use these techniques only on games you own or administrate with proper authorization.

Contents

  • Anti-bypass hardening
  • Logging and appeals handling
  • Common pitfalls and fixes
  • Ethics, moderation workflow, and best practices
  • Overview

    Core concepts

    Typical features of FE ban/kick systems

    Data storage and persistence

  • Handling concurrent writes: use UpdateAsync to avoid race conditions.
  • Consider backup: write to DataStore and optionally to external web service for redundancy.
  • Authorization and admin verification

  • Store admin list in server code or DataStore, not client code.
  • Avoid exposing admin-only RemoteEvent names to easily discoverable globals; though security by obscurity is not sufficient—always validate.
  • Example implementations Note: these are concise illustrative snippets showing patterns; adapt and test before use.

    local Players = game:GetService("Players")
    Players.PlayerAdded:Connect(function(player)
        -- Example: kick automatically if username matches something
        if player.Name == "BadActor" then
            player:Kick("You are banned from this server.")
        end
    end)
    -- Or manual kick function for admin commands on server
    local function kickPlayer(targetPlayer, reason)
        if targetPlayer and targetPlayer:IsDescendantOf(Players) then
            targetPlayer:Kick(reason or "Kicked by an administrator.")
        end
    end
    
    local Players = game:GetService("Players")
    local banned = 
        [12345678] = reason = "Abuse", expires = math.huge
    Players.PlayerAdded:Connect(function(player)
        local ban = banned[player.UserId]
        if ban then
            player:Kick("Banned: " .. (ban.reason or "No reason specified"))
        end
    end)
    
    local DataStoreService = game:GetService("DataStoreService")
    local banStore = DataStoreService:GetDataStore("BanList_v1")
    local Players = game:GetService("Players")
    local cachedBans = {}
    -- load bans into memory at server start (if small)
    local function loadBans()
        local success, data = pcall(function()
            return banStore:GetAsync("global")
        end)
        if success and type(data) == "table" then
            cachedBans = data
        end
    end
    local function saveBans()
        pcall(function()
            banStore:SetAsync("global", cachedBans)
        end)
    end
    local function isBanned(userId)
        local entry = cachedBans[tostring(userId)]
        if not entry then return false end
        if entry.Expires and entry.Expires > 0 and os.time() >= entry.Expires then
            cachedBans[tostring(userId)] = nil
            saveBans()
            return false
        end
        return true, entry
    end
    Players.PlayerAdded:Connect(function(player)
        local banned, entry = isBanned(player.UserId)
        if banned then
            player:Kick("Banned: " .. (entry.Reason or "No reason"))
        end
    end)
    -- admin command to ban
    local function banUser(userId, durationSeconds, reason, adminUserId)
        local expires = 0
        if durationSeconds and durationSeconds > 0 then
            expires = os.time() + durationSeconds
        end
        cachedBans[tostring(userId)] = 
            Reason = reason or "No reason given",
            BannedBy = adminUserId,
            Start = os.time(),
            Expires = expires
    saveBans()
        -- kick if currently in-game
        local pl = Players:GetPlayerByUserId(userId)
        if pl then
            pl:Kick("You are banned: " .. (reason or "No reason"))
        end
    end
    

    Notes: For large ban lists prefer per-user keys or paginated storage; avoid storing massive tables under a single key due to size and rate limits.

    Server Script example:

    local ReplicatedStorage = game:GetService("ReplicatedStorage")
    local Players = game:GetService("Players")
    local AdminCommand = ReplicatedStorage:WaitForChild("AdminCommand")
    local admins = 
        [123456] = true, -- populate with admin UserIds
    local function isAdmin(userId)
        return admins[userId] == true
    end
    AdminCommand.OnServerEvent:Connect(function(player, cmd, targetUserId, duration, reason)
        if not isAdmin(player.UserId) then
            -- optional: log unauthorized attempt
            return
        end
        if cmd == "kick" then
            local target = Players:GetPlayerByUserId(targetUserId)
            if target then
                target:Kick(reason or "Kicked by admin.")
            end
        elseif cmd == "ban" then
            -- call banUser function from persistent example
            banUser(targetUserId, duration, reason, player.UserId)
        end
    end)
    

    Important: Do not rely on RemoteEvent names for security. Always validate admin privileges server-side.

    Anti-bypass hardening

    Logging and monitoring

    Common pitfalls and fixes

    Best practices

    Example admin command set (typical)

    Implementation checklist before deployment

    Legal/ethical note

    Summary

    If you want, I can provide:

    FE Ban Kick Scripts for Roblox provide server-side moderation tools that utilize FilteringEnabled (FE) to ensure actions replicate to all players. These scripts allow authorized users (admins) to remove disruptive players from a game session (kick) or prevent them from returning (ban). Key Script Components

    Kick Functionality: Uses the Player:Kick("Message") method to gracefully disconnect a client from the server with an optional reason. FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin ...

    Server Bans: Stores a list of banned players in a Table managed by the server. When a player joins, the script uses the Players.PlayerAdded event to check if the user is in the table and kicks them if found.

    Permanent Bans (DataStores): For bans that persist after a server restarts, the script saves banned UserIDs to a Roblox DataStore.

    GUI/Admin Panel: Typically includes a ScreenGui with text inputs for the target username and the ban reason.

    RemoteEvents: Since actions must happen on the server, the GUI (client) fires a RemoteEvent to a server script that verifies admin permissions before executing the kick or ban. Feature List

    Kick/Ban GUI issues - Scripting Support - Developer Forum | Roblox


    Store a unix timestamp instead of a boolean.

    local banData = banStore:GetAsync(userId)
    if banData and banData.expiry > os.time() then
        player:Kick("Temp banned until: " .. os.date("%c", banData.expiry))
    end
    

    Searching for "FE Ban Kick Script - ROBLOX SCRIPTS - FE Admin" comes with responsibility.

    If you are adding an FE Admin system to your game, always include a CheckAdmin function that references a secure group rank or a whitelist stored in a server-side configuration. Before diving into code, we must define the keyword