Final Fantasy Vii Remake Ultrawide Fix May 2026

  • Goal: keep UI readable and unobtrusive, prevent visual clipping, and preserve the intended cinematic framing while expanding peripheral visibility.
  • In FFVIIFix.ini, add:

    [HUD]
    HUDScale = 0.85   ; reduces HUD size (1.0 = normal, 0.75–0.85 good for 32:9)
    SafeXOffset = 0.02  ; shifts HUD slightly inward from screen edge
    

    In the vanilla game, shadows and ambient occlusion (AO) are tied to the 16:9 frustum. When you expand to 21:9, you will often see a "cone" of shadow ending abruptly in your periphery. About 15% of the left and right side of your screen will lack dynamic shadows.

  • Goal: keep UI readable and unobtrusive, prevent visual clipping, and preserve the intended cinematic framing while expanding peripheral visibility.
  • In FFVIIFix.ini, add:

    [HUD]
    HUDScale = 0.85   ; reduces HUD size (1.0 = normal, 0.75–0.85 good for 32:9)
    SafeXOffset = 0.02  ; shifts HUD slightly inward from screen edge
    

    In the vanilla game, shadows and ambient occlusion (AO) are tied to the 16:9 frustum. When you expand to 21:9, you will often see a "cone" of shadow ending abruptly in your periphery. About 15% of the left and right side of your screen will lack dynamic shadows.