The most common command used by GMs to add or modify awakening stats on the currently equipped or selected item.
Run an in-game lottery:
These values vary by server version (v14 to v22). Use this as a general reference for GM commands. flyff gm commands awakening
| Stat Type | Common Code | Example Value | Command String |
| :--- | :--- | :--- | :--- |
| Strength (STR) | 1 | 30 | /createitem ... 30 0 0 0 |
| Stamina (STA) | 2 | 30 | /createitem ... 0 30 0 0 |
| Dexterity (DEX) | 3 | 30 | /createitem ... 0 0 30 0 |
| Intelligence (INT) | 4 | 30 | /createitem ... 0 0 0 30 |
| Attack Speed (ASPD) | 11 | 25 | (Slot 1) 25% ASPD |
| Critical Rate | 12 | 30 | 30% Crit Rate |
| Critical Damage | 13 | 45 | 45% Crit Dmg |
| Max HP | 20 | 2000 | +2000 HP |
| Max MP | 21 | 2000 | +2000 MP |
| HP Drain | 41 | 8 | 8% HP Drain |
| MP Drain | 42 | 8 | 8% MP Drain |
| Attack (ATK) | 50 | 25 | +25% Attack |
| Magic Attack (MATK)| 51 | 25 | +25% Magic Attack |
| Defense (DEF) | 60 | 15 | +15% Defense |
| Block Rate | 61 | 20 | +20% Block |
How to read: If your command syntax is /createitem [ID] [Refine] [A1] [A2] [A3] [A4]: The most common command used by GMs to
In Fly For Fun, the Awakening system allows players to add random stat bonuses to equipment (such as suits, weapons, and jewelry). These bonuses can range from stat increases (STR, STA, etc.) to critical chance, attack speed, or damage modifiers.
For Game Masters (GMs), managing this system involves commands to add awakenings, remove unwanted ones, or transfer them between items. These commands are essential for event rewards, compensating players, or testing equipment mechanics. In Fly For Fun , the Awakening system
If you want to test the awakening system without manually selecting stats (simulating a player's experience), you can use the randomization commands.