Game Dev Tycoon Guide 1.7.6 Here
Once the Design Phase slider fills up, the game automatically transitions to Production.
Step A: Adjust the Sliders In previous versions, you balanced sliders manually. In v1.7.6, you primarily manage this via Staff Allocation.
Step B: Staff Management (Crucial)
By year 8, you should have researched RPG + Open World. game dev tycoon guide 1.7.6
This combo will yield your first "9" score and unlock the Publisher contract.
To get a 10/10 in 1.7.6, you need a 99% score in Technology, Gameplay, and Story simultaneously.
The Three Slider Rule:
The Release Date Trick: Wait 3 days after your game reaches "100% Developed." Do nothing. The devs added a "polish phase" that triggers automatically on Day 3. You will see a pop-up: "Polished the UI." This adds a hidden +5 to your final score.
Marketing Budget:
After game 2, you will get your first "Patch Request." In 1.7.6, releasing a patch within 5 days gives +30% to your next game's pre-orders. Always release the patch immediately, even if it costs $5k. Once the Design Phase slider fills up, the
Best early combo:
RPG + Fantasy + PC
→ High scores, good profit.
Don’t ignore sound → many players skip it → low review scores.
| Phase | Action | Avoid | | :--- | :--- | :--- | | Year 1-2 | Medium games, $9.99-$19.99. Research Audio first. | High price points. Innovation button. | | Year 3-5 | Pirates + Adventure. Beta leak strategy. | Rushing AI. Releasing in October. | | Year 6-10 | MMOs (with caution). Anti-Piracy 2. | Buggy launches. $0 patches. | | Year 11+ | Publisher sequels. Server Tech. | New IPs (too risky). | Step B: Staff Management (Crucial)
