| Save Type | Location / State | Why It’s “Hot” | |-----------|----------------|----------------| | “100% Fresh NG+” | After beating Ares, all costumes unlocked | AetherSX2 deletes costumes on reboot unless memory card is write-protected. | | “The Spinning Blades Skip” | Just before Hades’ spinning tower of blades | Emulator’s frame limiter fails here; users want a save that bypasses it. | | “God Mode Final Save” | Last save point before Ares (the pool of blood) | Most emulators crash during Ares’ giant form QTE. A working save lets users attempt it repeatedly. |
Cause: The region of the save does not match your ROM.
Save states (the “hot” saves – instant snapshots of your game) are a double-edged sword in God of War 1.
Why use them: They’re great for right before a tough boss (like the Hydra or the spinning blade towers). The catch: Over-relying on save states can corrupt your playthrough. Some puzzles or scripted events break if you load a state mid-sequence.
Best practice: Use save states and manual memory card saves. That way, if a state loads glitchy (invisible Kratos, music stops), you can restart from your last altar save.
This is the core "hot fix" section. Follow these steps exactly.
In the original PS2 version, obtaining Poseidon’s Rage early via a level-select glitch was impossible. However, on AetherSX2, advanced users have created hex-edited save data that unlocks all magic at the start of the game.
Hot Save File Request #1:
A save state (not memory card) at the very first Oracle scene, with Poseidon’s Rage, Medusa’s Gaze, and maxed Blades of Chaos.
This allows players to skip 70% of the game’s progression gates, turning a 10-hour game into a 2-hour “god run.” AetherSX2’s savestate system uniquely permits this because it bypasses the game’s sequence-flag checks.