Below is an example of a text script designed for AML/CLEO. This script will spawn a Solar next to the player when a specific button combination is pressed (e.g., Cheat Code or Touchscreen button).
Script Header & Variables:
$CLEO .cs
$ANDROID
wait 0
:MAIN_LOOP
wait 0
if
0AB0: key_pressed 116 // Example: F5 key (mapped to Android touch button)
jf @MAIN_LOOP
// --- Spawn Solar (ID 210) ---
// 1. Load the model
0247: load_model #SOLAR // Alternatively use model ID 210 directly
038B: load_requested_models
:MODEL_LOAD
wait 0
if
0248: model #SOLAR available
jf @MODEL_LOAD
// 2. Get player position
00A0: store_actor $PLAYER_ACTOR position_to 1@ 2@ 3@
// 3. Create the car
00A5: 0@ = create_car #SOLAR at 1@ 2@ 3@
// 4. Mark model as no longer needed (saves memory)
0249: release_model #SOLAR
// 5. Warp player into car (Optional)
036A: put_actor $PLAYER_ACTOR in_car 0@
// 6. Apply specific flags/properties for Android
// Example: Fix the vertical offset for low vehicles
06E9: set_car 0@ transmission_to 1.0
jump @MAIN_LOOP
A battle erupts inside the ninth district. You spawn 209 vehicles as allies — tanks, fighters, helicopters — against the Red CJ, who spawns “corrupted” vehicles that glitch through terrain and shoot broken texture missiles. gta sa 210 aml
The fight crashes the game twice, but each reload saves progress. Finally, you corner Red CJ near the edge of the district’s memory space.
He says: "You don't delete the AML. You become it." Below is an example of a text script designed for AML/CLEO
He offers a choice:
Is it worth modding GTA SA 2.10? Yes. While it requires a different method than the old CLEO days, AML has effectively future-proofed the mobile version of San Andreas. It proves that the modding community is always one step ahead, ensuring that the "Definitive" Edition on mobile actually lives up to its name. A battle erupts inside the ninth district
If you are editing text-based handling files for an AML mod, the line for the Solar typically looks like this:
SOLAR 1400.0 2.0 4.0 1.9 0.0 0.1 -0.1 75 0.85 0.85 0.5 5 200.0 30.0 4 R P 11.0 0.7 0.7 0.6 0.2 40000 0.40 -0.20 0.5 0.0 90000 400010 0 0 1
In the sprawling, crack-infested, gang-run world of Grand Theft Auto: San Andreas, every detail feels deliberate. From the graffiti-tagged walls of Los Santos to the desert conspiracies of Area 69, players have spent nearly two decades decoding Rockstar’s hidden messages. Among the most elusive? A seemingly random string of characters: 210 AML.
You won’t find it in a mission briefing. It’s not a cheat code. Instead, “210 AML” appears in one of the most mundane places imaginable: on the side of a news van.