Kitserver Pes 2017 May 2026

Hook these game functions (addresses based on PES 2017 v1.05.00 EXE – you'll need to find offsets with IDA Pro):

| Function | Purpose | |----------|---------| | CPlayer::SetFace | Override face/hair model paths | | CTeam::GetKit | Redirect kit texture/model loading | | CStadium::Load | Replace stadium file | | CBall::GetModel | Swap ball model | | CScoreboard::GetGraphics | Change scoreboard assets |

Go to reputable modding forums like Evo-Web or PES-Patch. Look for Kitserver 2017 by Juce & master adonis (version 2.0 or higher). Do not use tools meant for PES 2016 or PES 2013. kitserver pes 2017

Patch memory addresses controlling LOD distances:

void SetLODMultiplier(float mult) 
    // PES 2017 LOD distances (example offsets)
    WriteMemory(0x14A3B2C, 1000.0f * mult);  // Face LOD
    WriteMemory(0x14A3B30, 800.0f * mult);   // Kit LOD
    WriteMemory(0x14A3B34, 1200.0f * mult);  // Hair LOD

Let’s walk through installing Kitserver for PES 2017 from scratch. For this example, we will assume you want to add custom kits. Hook these game functions (addresses based on PES 2017 v1

A proper Kitserver for PES 2017 should include:


Create a proper folder structure inside kitserver17\. For a Premier League team: Let’s walk through installing Kitserver for PES 2017

Mapping IDs are critical. Each team in PES 2017 has a unique ID. Arsenal is ID 101. Your kit folder should be named 101. You can find team IDs using the free tool PES 2017 Editor.