Previous versions used a simple Time-To-Live (TTL) cache. Version 0.6r introduces Adaptive Cache Expiration. The system monitors your access patterns. If you repeatedly access a set of large files (e.g., game textures or machine learning weights), the algorithm demotes them from "lazy" to "hot," keeping them cached locally until the storage pressure requires eviction.
The 0.6r release marks a significant maturation from earlier alphas. Here are the standout features: lfs lazy 0.6r