Life Selector Xml Now
A minimal but complete life selector:
<life>
<scene id="start">
<desc>You just turned 20. Study or work?</desc>
<choice target="study">Go to university</choice>
<choice target="work">Start a job</choice>
</scene>
<scene id="study">
<desc>You graduate with debt but skills.</desc>
<statChange>wealth-30, intelligence+20</statChange>
<choice target="end1">Start a startup</choice>
</scene>
<scene id="work">
<desc>You save money but feel empty.</desc>
<statChange>wealth+40, happiness-10</statChange>
<choice target="end2">Retire early</choice>
</scene>
<ending id="end1">Wealthy entrepreneur</ending>
<ending id="end2">Boring but secure</ending>
</life>
Life Selector is an adult interactive fiction / visual novel game (by Andrealphus Games).
The XML files inside its game directory typically control:
Thus, a “Life Selector XML report” might refer to: life selector xml
This XML structure serves as the database for the game engine. It separates content from logic, allowing writers to script complex scenarios without hard-coding.
Instead of explicit ages, use a <timeline>: A minimal but complete life selector: <life> <scene
<timeline unit="year" defaultStep="1">
<age value="18" stage="young_adult"/>
<age value="30" stage="adult"/>
</timeline>
Each scene increments time automatically unless overridden.
If you intend to build a large library (10,000+ event nodes), follow these rules: Life Selector is an adult interactive fiction /
A robust Life Selector XML typically includes the following root elements:
<lifeSelector schemaVersion="1.0"> <metadata> <title>Reincarnation Life Simulator</title> <description>Choose your next journey from birth to legacy.</description> <author>YourName</author> </metadata><playerStats> <stat name="wealth" initial="10" min="0" max="999"/> <stat name="happiness" initial="50" min="0" max="100"/> <stat name="health" initial="70" min="0" max="100"/> <stat name="knowledge" initial="20" min="0" max="100"/> <stat name="relations" initial="30" min="0" max="100"/> </playerStats> <lifeStages> <stage id="birth"> <event id="origin"> <description>Where are you born?</description> <options> <option target="childhood_urban"> <text>Born in a bustling city (+5 knowledge, -2 happiness noise)</text> <effect> <modify stat="knowledge" value="+5"/> <modify stat="happiness" value="-2"/> </effect> </option> <option target="childhood_rural"> <text>Raised in the peaceful countryside (+5 health, +3 happiness)</text> <effect> <modify stat="health" value="+5"/> <modify stat="happiness" value="+3"/> </effect> </option> </options> </event> </stage> <stage id="childhood"> <!-- More events --> </stage> </lifeStages>
</lifeSelector>
This structure supports a linear progression through life stages (birth → childhood → adolescence → adulthood → old age), with each stage containing branching events.