Lovely Craft Piston Trap Full Save -
Why the complexity? This ensures the trap only triggers when a full entity (player or mob) stands still for 0.5 seconds—not a stray arrow or dropped item.
Collection / kill chamber
Piston floor door
Detection and activation
Item safety on save
Entity safety on save/load
Redstone example (simple pulse)
| Tick | Action | |------|--------| | 0 | Tripwire triggers; observer detects edge | | 2 | Outer ring of 8 sticky pistons extend, pulling floor blocks down 1 layer | | 4 | Inner 4 sticky pistons retract sideways, opening 2x2 drop shaft | | 6 | Target entity falls into holding chamber (lined with slime blocks – no fall damage) | | 8 | All pistons return to flush-floor position | | 10 | Top iron trapdoor closes automatically (redundant containment) |
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