To truly appreciate the update, you have to look at the brutal changelog comparison.
| Feature | V6 (Old) | V7 New | | :--- | :--- | :--- | | Weapon Count | 42 | 85+ | | Enemy Types | 12 (Skins only) | 24 (Unique AI behaviors) | | Dismemberment | Visual only | Functional (Affects movement/attack) | | Save System | Corrupts frequently | Auto-backup & Cloud synced | | Hidden Bosses | 1 (Jebus clone) | 3 (Tricky, Hank Prime, Gestalt fragment) |
The jump in quality is staggering. V6 felt like a mod. V7 New feels like an expansion pack.
The original AI was braindead (stand still -> shoot). v7 enemies:
The mod doesn't just let you play; it lets you direct. The editor now features wave sequencing. You can script specific enemy entrances with audio cues. Want a dramatic entrance for a Hank clone? You can do that. Want to recreate the "Consternation" hallway scene? The tools are there.