Kart 73ds: Mario

According to the most elaborate hoax (circa 2012), the game featured:

The “73” supposedly referenced the number of unique item combinations possible. Pure chaos. Pure fun.

Mario Kart has continually evolved since Super Mario Kart (1992), balancing accessibility with depth. MK7DS reimagines the series for a dual-screen, portable-focused platform (inspired by the Nintendo 3DS lineage), emphasizing split-screen cooperative modes (the “DS” in the title), expanded customization, and streamlined online integration. This paper argues that MK7DS’s design choices—when aligned with careful item tuning, physics clarity, and community tools—can strengthen both casual appeal and competitive longevity.

In 2015, a ROM hacker named Storkirby actually built a playable demo of “73DS” as a romhack of Mario Kart DS. It added 6 fan-made tracks, rebalanced items, and a glitch that occasionally turned Lakitu into a giant spinning coin. The download got 200,000+ hits before Nintendo pulled it.

Today, you can still find fan art, custom box covers, and even a orchestral remix of the “73DS title theme” on YouTube. The myth refuses to die because it represents something real: the hunger for more Mario Kart that feels unpredictable, weird, and slightly broken.

To understand Mario Kart 73DS, we first have to rewind to the mid-2000s internet. Before high-speed Wikipedia and polished Nintendo press releases, gamers relied on forums like GameFAQs and Nsider. Misinformation spread rapidly.

Many believe the "73" stems from a famous copypasta or a fake "leak" posted on 4chan around 2007. The post claimed that a secret build of Mario Kart DS existed with 73 playable characters—an absurd number considering the original only had 12 (including the iconic R.O.B.). The number "73" stuck because it was specific enough to sound real but ridiculous enough to be a joke. Search engines began associating "Mario Kart 73DS" with ROM downloads, and the term took on a life of its own.

Why 73? Some theorists point to the internal file size of early Mario Kart DS prototypes (7.3MB), or a mistranslated Japanese magazine interview where a developer said "seven to eight" new features. Whatever the origin, "73DS" became the ultimate red herring for Nintendo fans.


While Nintendo never made Mario Kart 73DS, the fan community did.

The Nintendo DS and 3DS homebrew scenes are among the most active in gaming. Using tools like Nitro Engine (for DS) and Luma3DS (for 3DS custom firmware), indie developers have created fan-made kart racers that they call Mario Kart 73DS.

No one knows exactly who first coined “73DS.” Some say it was a typo on a early-2000s ROM site that spiraled into fan fiction. Others claim a disgruntled Nintendo insider leaked a fake roadmap as a joke. What’s certain is that by 2010, message boards were buzzing with “screenshots,” “box art,” and even a fake Nintendo Power scan advertising “32 new tracks, 18 racers, and time-slowing blue shells.”

The number 73 became a meme—absurdly specific, neither a sequel number nor a year. That vagueness let fans project their wildest dreams onto it.

Mario Kart 8 Deluxe is a polished gem. But it’s also safe. The fake 73DS promised danger—tracks that change, items that break the rules, secrets that require community detective work.

Nintendo, if you’re listening: give us a Mario Kart Maker. Let us design absurd tracks. Let us toggle “73DS mode” for chaotic item spawns. Embrace the glitchy, imaginative spirit of the fake game that never was.

Until then, I’ll keep my DS charged. And maybe, just maybe, check the used game bin one more time. mario kart 73ds


Did you ever fall for the Mario Kart 73DS hoax? Or do you have your own “lost” Mario Kart memory? Drop it in the comments—let’s build the ultimate fake roster together. 🏁

Stay racy, and watch for banana peels.

Here’s a creative piece written as if from a retrospective gaming article or an official teaser for Mario Kart 73DS — a fictional, over-the-top entry in the series.


Mario Kart 73DS: The Handheld Racer That Broke Time and Space

Released: Fall 2026 (fictional)
Developer: Nintendo EAD + DeNA
Platform: Nintendo Super DS (Project Iris)

In the strange, beautiful timeline where Nintendo skipped the Switch 2 and instead launched the dual-screen, glasses-free-3D, holographic-cartridge Super DS, one game defined its brief, brilliant life: Mario Kart 73DS.

The number "73" wasn't a sequel count. It was a warning.

The Gimmick That Stuck

While Mario Kart 8 Deluxe had anti-gravity and Mario Kart 9 (the canceled one) toyed with terrain deformation, 73DS introduced Chrono Shells — power-ups that let you rewind a single turn, fast-forward a slow opponent, or freeze a section of the track for 3 seconds while everyone else skids in place. The result? Multiplayer sessions that devolved into joyous, chaotic paradoxes: crossing the finish line, then watching your past self T-bone your present self with a Blue Shell.

Tracks That Warp

The Roster

All 72 previous drivers returned, plus:

And hidden: Downloadable Mii 2.0 – your face, but with an existential crisis every time you use a Chrono Shell.

Why It Matters

Mario Kart 73DS sold 4 million copies. Critics called it "too clever for its own good." Speedrunners broke it within 48 hours (the any% route involves never racing at all, just chaining rewind glitches to appear at Lap 3, Turn 7 of a track you never started).

But for those who played it on the Super DS’s clamshell, 3D-hologram screen, passing the device back and forth in a school cafeteria… it was perfect. A game that understood: Mario Kart isn't about first place. It’s about laughing as you throw a shell at someone’s past self and watch their present kart explode into a dozen baby Lumas.

Final Verdict (retrospective):
9.5/10 – Too many Chrono Shells in a row can crash the game, creating a Blue Screen of Time. But crashing Mario Kart 73DS just sends you back to the title screen, where Mario winks at you and says, “Happens to the best of us, pal.”


Would you like a fake box art description or mock review scores next?

Released in 2011, Mario Kart 7 remains a definitive pillar of the Nintendo 3DS library. It successfully bridged the gap between the classic mechanics of the DS era and the high-definition spectacle of later entries, introducing features that are now considered series staples. Gameplay & New Mechanics

The core racing remains tight and responsive, but Mario Kart 7 introduced three major shifts that redefined the franchise:

Gliding and Submerged Racing: For the first time, karts deployed hang gliders for massive jumps and propellers for underwater shortcuts. This added a vital vertical dimension to track design.

Kart Customization: Players can swap between different chassis, tires, and gliders. This moved the meta beyond just picking a "heavy" or "light" character, allowing for fine-tuned stats like sea speed and off-road traction.

First-Person Mode: Utilizing the 3DS gyroscope, players can tilt the handheld to steer from a cockpit view—a novel, if somewhat niche, way to experience the tracks. Track Design

The game features 32 tracks (16 new and 16 "retro" classics).

Standout New Tracks: Music Park and Neo Bowser City are masterclasses in atmosphere and technical driving.

Segmented Races: This entry pioneered "linear" tracks like Maka Wuhu and Rainbow Road, which consist of one long trek divided into three segments rather than three repeating laps. This made the final stretches feel significantly more epic. Visuals and Performance

Even years after release, the game is a technical marvel for the hardware. It runs at a locked 60 frames per second, even with the 3D effect enabled. The use of depth in the 3D mode actually assists with gameplay, making it easier to judge the distance of oncoming shells or the timing of a glide. Content and Replayability

The Roster: The character selection is a bit of a mixed bag. While it introduced favorites like Shy Guy (as a permanent unlock) and Lakitu, it notably omitted series veterans like Waluigi in favor of "Honey Queen" and "Wiggler." According to the most elaborate hoax (circa 2012),

Single Player: The standard Grand Prix, Time Trials, and Coin Runners provide plenty of solo content, though the lack of a dedicated "VS Mode" for single players (outside of Grand Prix) was a rare oversight.

Multiplayer: At its peak, the online community was robust. While the 3DS eShop has closed, local wireless play remains the gold standard for handheld racing. Final Verdict

Mario Kart 7 is an essential experience for any 3DS owner. It isn't just a portable version of a console game; it is the entry that modernized the series' physics and customization. While Mario Kart 8 Deluxe has since surpassed it in scale, the charm and tight design of MK7 hold up remarkably well. Score: 9/10

Released in late 2011, Mario Kart 7 for the Nintendo 3DS is often cited as the bridge between the franchise's classic era and its modern identity. It introduced several series staples while serving as the bestselling title for the handheld system, moving over 18 million copies. Key Gameplay Innovations

Mario Kart 7 revolutionized the series by moving beyond land-based racing: Mario Kart 7 - Full Game (3DS)

Mastering Mario Kart 7 for the Nintendo 3DS requires a mix of technical racing skills, smart item management, and strategic unlocking of parts and characters. Use this guide to optimize your performance across the Mushroom Kingdom's 32 tracks. 1. Essential Racing Techniques

Success in Mario Kart 7 starts with technical precision off the line and through every turn.

Rocket Start Boost: During the countdown, press and hold the gas (A) exactly as the number "2" stops spinning and settles into place. Timing this perfectly provides a powerful initial speed burst.

Drift Boosting: Hold the R button while turning to drift. Watch for blue sparks, then orange sparks, to build a Mini-Turbo or Super Mini-Turbo boost upon release.

Stunt/Trick Actions: Tap the R button just as you leave a ramp or any bump in the road. Your character will perform a trick, granting a small speed boost upon landing.

Coin Management: Collect up to 10 coins per race. Each coin slightly increases your kart's top speed. 2. Item Defense and Strategy

Items are your primary tools for both offensive strikes and defensive protection. Mario Kart 7 - Full Game 100% Walkthrough

It seems you're referring to Mario Kart 73DS — but that title doesn't exist in the Mario Kart series. The most recent Nintendo DS entry was Mario Kart DS (2005), and the series skipped from Mario Kart 7 (3DS, 2011) to Mario Kart 8 (Wii U/Switch).

If you meant a hypothetical / fan-made "Mario Kart 73DS", here's a creative feature set built around that absurdly numbered title: The “73” supposedly referenced the number of unique