Metal Gear Rising Revengeance 2014 Reloaded
Even without new missions, the 2014 Reloaded version fundamentally changes how you approach Revengeance because of one feature: the complete DLC integration.
| Feature | Original PC Release (Jan 2014) | 2014 Reloaded Edition (Post-Patch) | | :--- | :--- | :--- | | Resolution | Locked to 1080p via config editing | Native 4K support | | Frame Rate | Capped at 60 FPS (but unstable) | Solid 60 FPS, with unlocked options up to 144hz | | Anti-Aliasing | FXAA only | MSAA and SGSSAA support added | | Texture Loading | Occasional stutter | Optimized streaming for SSDs | | Multiplayer (CO-OP) | Missing | Fully restored for VR Missions | Metal Gear Rising Revengeance 2014 Reloaded
For PC gamers, "Reloaded" became synonymous with "the version that works." The game’s signature Blade Mode—a slow-motion slicing mechanic where players manually cut objects and enemies along a 360-degree plane—was notoriously frame-dependent. At 30 FPS, it felt sluggish. At 60+ FPS, it became a rippling cascade of plasma and hydraulic fluid. The 2014 Reloaded unlocked that potential. Even without new missions, the 2014 Reloaded version
Revengeance launched in February 2013. By 2014, the game had settled into a unique groove: Revengeance launched in February 2013
Enter the world of warez scene groups and modders. While the official term "Reloaded" is often confused with the REVOLT group or a fake update, the MGRR 2014 Reloaded moniker specifically refers to a repack released in Q4 2014 that bundled three critical elements:
This repack spread across torrent sites and mod archives under the name Metal.Gear.Solid.Rising.Revengeance.2014.Reloaded-REPACK. Over time, the year and suffix became shorthand for the version that actually works.