mugen everything vs everything screenpack upd mugen everything vs everything screenpack upd mugen everything vs everything screenpack upd
mugen everything vs everything screenpack upd mugen everything vs everything screenpack upd mugen everything vs everything screenpack upd
mugen everything vs everything screenpack upd mugen everything vs everything screenpack upd mugen everything vs everything screenpack upd
mugen everything vs everything screenpack upd mugen everything vs everything screenpack updmugen everything vs everything screenpack updmugen everything vs everything screenpack updmugen everything vs everything screenpack upd mugen everything vs everything screenpack upd
mugen everything vs everything screenpack upd mugen everything vs everything screenpack upd mugen everything vs everything screenpack upd

mugen everything vs everything screenpack upd

DRAGON'S LAIR ENHANCEMENT ROM SET VERSION 2.1 - 1 January 2005
Created by Dave Hallock
with Jeff Kulczycki

INTRODUCTION

Mugen Everything Vs Everything Screenpack Upd Info

A truly updated "Everything vs Everything" screenpack abandons the limitations of old MUGEN. It embraces the chaos of a 10,000-character roster by giving you the tools to navigate, filter, and randomize that chaos. It stops pretending MUGEN is a balanced fighting game and instead becomes a fighting game museum / stress test / party game / meme generator.

The final, ultimate feature would be: A built-in character downloader that scrapes a database of every known MUGEN character and adds them to your roster with one click. (But that's a legal and storage nightmare – but for an "Everything" screenpack, it's the dream).

Would you like a sample .def layout code snippet to see how the filtering system could be implemented?

This is a deep-dive guide on setting up, customizing, and mastering the Everything vs Everything (EVE) Screenpack for M.U.G.E.N.

The EVE screenpack is legendary in the MUGEN community. Originally created by DJ-VAN, it is famous for its sheer scale (holding thousands of characters), its polished metallic interface, and its animated character portraits. Because the original version is old, "upd" (updated) versions often circulate, fixing compatibility for newer MUGEN engines (1.0/1.1) or HD resolutions.


To understand why this update is important, you have to compare it to the competition. The Mugen landscape has three major players:

| Feature | Mugen 1.0 Default | IKEMEN Go | EvE Screenpack UPD | | :--- | :--- | :--- | :--- | | Resolution | 640x480 (4:3) | 1920x1080 | 1920x1080 (16:9) | | Character Limit | 300 (Stable) | Unlimited | 2,500+ (Stable) | | Custom VS Screen | No | Limited | Yes (Animated) | | Learning Curve | Easy | Hard (Coding required) | Moderate | | Controller Support | DInput only | Full XInput | Full XInput + DualSense |

While IKEMEN Go is technically superior (it runs on Lua instead of the archaic Mugen engine), the EvE Screenpack UPD wins on accessibility. You can drag and drop any character from the past 20 years into EvE, and the screenpack will automatically crop the portrait and assign the correct lifebar position. IKEMEN requires specific file conversions.

MUGEN: Everything vs. Everything Screenpack Update – The Ultimate Crossover Guide

If you’ve spent any time in the fighting game community, you know that MUGEN is the ultimate playground. It’s the only place where Ronald McDonald can fight Chuck Norris while Homer Simpson provides backup. But as your roster grows from 50 characters to 5,000, your standard interface just won't cut it.

Enter the Everything vs. Everything Screenpack. This specific build has become a staple for "mega-mugen" fans. Recently, a major update (UPD) has been circulating, refining the experience for modern hardware. Here is everything you need to know about the latest version. What is the "Everything vs. Everything" Screenpack?

A "screenpack" is essentially a total conversion of the MUGEN user interface. It changes the title screen, the music, the lifebars, and—most importantly—the Select Screen.

The "Everything vs. Everything" pack is designed for the "more is more" philosophy. While some packs focus on sleek, minimal designs for 20-character rosters, this pack is built to house thousands of fighters without crashing your system or looking cluttered. Key Features in the Latest Update (UPD)

The recent update addresses several legacy issues that plagued older versions of the pack. 1. Massive Grid Expansion

The core draw of this pack is the slot count. The update provides various grid options, often ranging from 1,000 to over 5,000 slots. The "UPD" version optimizes how these icons are rendered, reducing the "lag" often felt when scrolling through massive rosters. 2. High Definition (HD) Support

Standard MUGEN often feels stuck in the 90s with 480p resolutions. The Everything vs. Everything UPD is built for 1280x720 (720p) or 1920x1080 (1080p). This ensures that your high-res sprites and modern stage backgrounds look crisp rather than pixelated. 3. Integrated Category Sorting

With 3,000 characters, finding "Goku" can be a nightmare. The update introduces better visual cues and "category" sections within the select grid, allowing you to group characters by franchise (Marvel, DC, Anime, etc.) more intuitively. 4. Custom Lifebars and Announcers

The "Everything vs. Everything" aesthetic is high-energy. The UPD includes revamped lifebars that are transparent enough to see the action but stylized enough to feel unique. The announcer pack has also been cleaned up for better audio clarity. How to Install the Update

Installing a screenpack can be intimidating, but it generally follows a simple flow:

Backup your Data: Before overwriting anything, copy your chars and stages folders.

Extract the UPD Files: Download the Everything vs. Everything UPD archive and extract it into your main MUGEN directory.

Modify the mugen.cfg: Ensure your resolution settings in the data folder match the screenpack’s intended resolution (usually 720p or 1080p).

Transfer the select.def: If you already have a roster, you will need to copy your character list into the new select.def file provided by the screenpack. System Requirements

Because this pack handles so many assets at once, you can't run it on a toaster. You’ll want:

RAM: At least 8GB (MUGEN is surprisingly memory-intensive with large rosters).

Storage: SSD is highly recommended to reduce character loading times.

OS: Windows 10 or 11 (compatibility mode may be needed for older MUGEN engines like 1.0). Verdict: Is It Worth It?

If you are a "collector" who loves downloading every weird and wonderful character the MUGEN community creates, the Everything vs. Everything Screenpack UPD is a must-have. It turns a chaotic mess of files into a polished, professional-looking crossover masterpiece.

The Everything vs Everything (EvE) screenpack, originally created by DJ-VAN, is a legendary M.U.G.E.N theme known for its massive character selection grid. Recent updates, including a significant release in March 2026, have modernized the pack for M.U.G.E.N 1.1 and Ikemen GO. Key Features of Recent Updates

Recent versions like the BrokenMUGEN EvE Edit and the EvE HD 1.1 release focus on massive scale and improved visual fidelity:

Massive Roster Support: The latest full fighting game builds feature up to 11,648 character slots, with many pre-loaded versions filling nearly 9,000 of those slots.

Custom Stages: Includes over 800 custom stages designed to match the "Everything vs Everything" theme.

Modern Fixes: Recent revamps address long-standing issues like localcoord display errors, adding previously missing elements such as win screens, continue screens, and arcade endings.

Redesigned UI: Updates have replaced the classic diamond-shaped portraits with square boxes to utilize 1:1 scaling for icons more effectively. Technical Improvements

Engine Compatibility: Newer versions are compatible with M.U.G.E.N 1.1 and Ikemen GO V0.98.1+, allowing for higher resolution support up to 4K HDR.

Android Porting: Versions of the screenpack are now functional on Android devices, expanding beyond its PC origins.

Lifebar Variants: The update includes "EvEvolve," a secondary motif that offers uncategorized character layouts and modified lifebar positions. Troubleshooting Common Issues

When updating to the newer 1.1 or 1.1b versions, users frequently encounter the "Can't open data/EVE Battle/f" error. Mugen 1.1 screenpacks everything vs everything mugen everything vs everything screenpack upd

Everything vs Everything (EvE) screenpack, originally created by DJ-VAN, remains a landmark motif in the M.U.G.E.N community due to its massive character capacity

. Recent updates and fan-made builds, such as the "Everything Vs Everything 1.1" released in March 2026

, continue to refine this classic theme with modern compatibility and expanded rosters. Key Versions & Updates Everything Vs Everything 1.1 (March 2026):

A recent release focusing on updated edits for characters like Homer and overall motif stability. Mikazuki’s EvE Battle Edit (July 2025): A "Coruscation Style" build featuring 11,648 character slots

(nearly 9,000 filled) and over 800 custom stages. This version is optimized for modern PCs and even Android via Termux. A high-definition version running at 1280x720 resolution

, offering smoother graphics and native support for M.U.G.E.N 1.0, which the original 640x480 version lacked. BrokenMUGEN EvE:

A popular variation known for handling massive rosters (approx. 9,000 slots) with enhanced stability. Updated Features & Enhancements Expanded Slot Options:

Modern edits now support thousands of slots, often ranging from 4,000 to over 11,000. Lifebar Refinements: Recent mods like the jrm10071322 edit

introduce victory quote screens and square portrait boxes repositioned for better visibility in team modes. Platform Compatibility:

Newer builds are designed to run more reliably on Windows 10/11 and mobile environments like Winla Gear EvEvolve Motif:

A secondary motif often included in packs that retains the EvE style but removes character categorization for a "random chaos" feel. Common Sources & Tutorials MUGEN | Screenpack Tutorial | EASY 17 Jan 2021 —

This paper explores the design, community impact, and technical evolution of the "Mugen Everything vs. Everything" (EvE) screenpack series. Introduction

M.U.G.E.N, the freeware 2D fighting game engine developed by Elecbyte, owes its longevity to its limitless modularity. Among the most iconic community contributions is the Everything vs. Everything (EvE) screenpack. Designed to accommodate massive rosters, EvE serves as the definitive framework for "multiverse" fighting games, allowing thousands of characters from disparate franchises to coexist in a single interface. Technical Architecture and UI Design

The primary draw of an EvE update is its Select Screen architecture. Unlike standard screenpacks that limit players to dozens of slots, EvE utilizes high-resolution (HD) layouts to support hundreds—and sometimes thousands—of character slots.

Grid Optimization: Updates typically focus on refining the grid's "localcoord" settings, ensuring that character icons remain visible even at microscopic scales.

Multimedia Integration: Modern updates frequently include high-definition "Lifebars," customized "Game Over" screens, and animated backgrounds (BGs) that utilize advanced SFA (Sprite File Architecture) to reduce memory overhead. The "Everything" Philosophy

The title "Everything vs. Everything" reflects a specific subculture within the M.U.G.E.N community that prioritizes quantity and variety.

Crossover Appeal: It bridges the gap between traditional fighters (Street Fighter, King of Fighters) and "broken" or "cheap" characters (Donald McDonald, Rare Akuma).

User Accessibility: Recent updates often include "VSelect" compatibility or pre-configured category folders, making it easier for casual users to manage bloated rosters. Evolutionary Updates

Updates to the EvE screenpack are necessitated by changes in hardware and engine forks, such as Ikemen GO. Recent versions focus on:

Stability: Reducing crashes caused by excessive sprite caching.

Aesthetics: Moving away from the "cluttered" look of early 2000s builds toward sleek, minimalist motifs that mimic modern AAA titles like Tekken 8 or Street Fighter 6.

Audio-Visual Sync: Improved BGM (Background Music) looping and high-fidelity sound effects that provide a cohesive feel across varied character styles. Conclusion

The "Mugen Everything vs. Everything" screenpack update is more than a simple skin; it is a technical solution to the engine's greatest challenge: scale. By providing a stable, visually impressive foundation for massive rosters, it ensures that M.U.G.E.N remains the ultimate sandbox for the fighting game community.

Which would you prefer?

Everything vs Everything (EvE) screenpack, originally created by DJ-VAN, remains a staple for M.U.G.E.N enthusiasts who prioritize massive rosters . Recent updates, including a 1.1 release

as of March 2026, have revitalized this classic for modern systems. Key Features of the Update Massive Roster Support : Modern edits like the "Battle EVE" version provide over 11,600 character slots HD Enhancements : The updated HD versions support 1280x720 resolution

, offering a significant jump from the original 640x480 standard. Modern Engine Compatibility

: While older versions were limited to WinMUGEN, newer updates are optimized for M.U.G.E.N 1.0 and 1.1 , resolving previous "localcoord" display errors. New Storyboards

: Recent iterations include five main storyboards, including custom Intro, Logo, and Game Over sequences. Installation Guide

To update or install the EvE screenpack, follow these steps using a fresh M.U.G.E.N directory: Download and Extract

: Obtain the screenpack files from reputable community sites like the MUGEN Archive Transfer Files : Copy the

folders from the screenpack download into your main M.U.G.E.N directory. Choose Replace/Overwrite when prompted. Restore Characters : Because overwriting select.def

may hide your existing roster, you must re-add your character names to the new data/select.def file provided by the screenpack. Configuration : If the screen appears incorrectly, open data/mugen.cfg

in a text editor to verify the resolution matches your screenpack (e.g., 1280x720). Troubleshooting Common Issues Gray Background Error : This typically happens if the system.def file from the screenpack was not properly placed in the

: Massive builds (9,000+ characters) may experience occasional crashes during intense gameplay due to the sheer scale of the roster. reliable character packs that pair well with this high-capacity screenpack? M.U.G.E.N Tutorials: Screenpacks 19 Jun 2011 —

The Everything vs Everything (EvE) screenpack is a long-standing, high-capacity interface for the M.U.G.E.N engine, originally created by DJ-VAN. Recent community updates in 2025 and 2026 have revitalized this classic by expanding character slots to over 11,000 and improving compatibility for modern systems. Key Technical Specifications To understand why this update is important, you

Recent builds, such as the "Everything vs Everything 1.1" released in April 2026, include several technical enhancements:

Slot Capacity: Features a massive layout with 11,648 character slots.

Resolution: Native support for 1280x720 HD resolution, providing a much smoother visual experience compared to the original 640x480 version.

Engine Support: Full compatibility with M.U.G.E.N 1.0 and 1.1, fixing previous issues where characters using localcoords would not display correctly.

Platform Versatility: Modern versions have been reported to run on Android via emulators like Winla Gear or Termox Box 64. Updated Features & Visuals

The updated "EvE Battle for 1.0/1.1" edits introduce several quality-of-life changes:

Revised Lifebars: Replaces traditional diamond-shaped portrait boxes with square ones positioned below the health bars for better visibility.

Victory Screens: Includes a victory quote screen, a feature often missing from un-patched versions of the original screenpack.

Massive Roster Potential: Some pre-filled compilations based on this screenpack, such as those by Mikazuki the Mugan Knight, come with nearly 9,000 characters and 800 custom stages pre-installed.

EvEvolve Motif: Includes secondary motifs like "EvEvolve," which offers a different visual style while maintaining the standard EvE slot structure. Installation & Stability

Users can find these updates on community hubs like the Mugen Database or specialized forums.

Manual Installation: Requires copying the data and font files from the screenpack into the main M.U.G.E.N directory.

Performance Warning: Due to the immense number of slots and character data, stability issues and occasional crashes are expected during intense gameplay.

Troubleshooting: If characters do not appear after installation, ensure the select.def file in the data folder is correctly updated with the character names. M.U.G.E.N Tutorials: Screenpacks

The Everything vs Everything (EvE) M.U.G.E.N screenpack is one of the most iconic "mega-roster" setups in the community, known for its massive number of character slots. Updated versions, such as the 1.1 release or the "Mikazuki Edit," expand this even further. Core Content & Features

Massive Slot Counts: Recent updates and edits provide between 2,500 to over 11,000 slots.

Updated Engine Support: While the original was for WinMugen, updated versions (like DoomGuy II's edit) fix compatibility for M.U.G.E.N 1.0 and 1.1, including support for 1.1-specific local coordinates.

Custom Stages: Modern builds include over 800 custom stages to match the diverse roster.

Visual Motifs: Includes multiple visual styles like EvEvolve (non-categorized characters) and HD versions that support higher resolutions. Typical Updated Roster Content

Because these screenpacks are designed to hold "everything," they typically come bundled with or are built to support:

Multiverse Characters: Fighters from SNK, Capcom, Marvel, DC, anime, and comic books.

"Broken" & Boss Edits: High-tier, chaotic characters and "boss" versions often found in tournament builds.

JUS Characters: Many modern updates integrate Jump Ultimate Stars (JUS) style sprites for a more uniform look despite the massive scale. Where to Find the Update

Mugen Archive: The central hub for downloading Screenpacks and Add-ons.

Mugen Free For All: A dedicated community forum for sharing links and content.

Community Creators: Search for Mikazuki the Mugan Knight or DJ-VAN on YouTube for the most recent "full" build releases, which often include pre-filled rosters in the pinned comments. M.U.G.E.N Tutorials: Screenpacks

The Everything vs. Everything (EvE) screenpack, originally created by DJ-VAN, is one of the most iconic and enduring user interfaces in the history of the M.U.G.E.N engine. Known for its massive roster capacity and classic aesthetic, recent updates ("UPD") have modernized the pack for newer versions like M.U.G.E.N 1.0 and 1.1b1, as well as ports for IKEMEN GO. Key Features of the EvE Screenpack

Massive Character Slots: Modern "UPD" versions like those from Mikazuki can feature upwards of 11,648 slots, allowing for nearly 9,000 unique fighters from franchises like Capcom, SNK, and various anime.

Customizable Roster Styles: The pack often includes two primary motifs: EvE Battle (classic categorization) and EvEvolve (a secondary style without categorization).

Updated Visuals: Recent community updates, such as the Everything vs. Everything 1.1b1 Update Ver. 5, have replaced old 2GB executables with 4GB hacks to improve stability with large rosters.

Fixes & Improvements: These updates address long-standing issues, such as fixing "localcoords" display bugs in newer M.U.G.E.N versions and adding missing screens like victory, continue, and arcade endings. Version Comparison and Evolution Key Changes Original (WinMugen)

The classic 2D base created by DJ-VAN; very popular but limited by older engine constraints. EvE Battle for 1.0

Fixed incompatibility issues with newer character scaling; added square portrait boxes. 1.1b1 / 4GB Update

Includes cursor repositioning, higher memory support, and pre-integrated characters like "Suave Dude". IKEMEN GO Port

A modern implementation for the open-source Ikemen engine, supporting online play. How to Install the EvE Screenpack UPD

Download & Extract: Obtain the screenpack files from reputable community sites like the MUGEN ARCHIVE or Mugen Free For All.

Overwrite Files: Copy the data and font folders from the screenpack and paste them into your main M.U.G.E.N directory, choosing to overwrite existing files. Which would you prefer

Update Motif Path: Open your mugen.cfg file and ensure the motif setting points to the correct .def file (e.g., data/EVE Battle/system.def).

Populate Roster: Because screenpacks reset your select.def, you must re-add your character names into the new character selection file provided by the pack.

While EvE is a "classic" choice, users should be aware that such massive rosters can lead to stability issues or crashes during intense gameplay if the PC's memory isn't managed correctly. M.U.G.E.N Tutorials: Screenpacks


Title: M.U.G.E.N: The Ultimate "Everything vs Everything" Screenpack [UPD: Chaos Overhaul]

Introduction: Breaking the Boundaries of Roster Logic Welcome to the most chaotic, unrestricted, and absurdly ambitious screenpack ever created for M.U.G.E.N. The "Everything vs Everything" (EvE) screenpack has just received its major UPD (Update Patch) . This isn't your standard 2-row, 12-slot character select screen. This is a declaration of digital war between every sprite, every pixel, and every impossible matchup you can dream of.

The Core Philosophy: No Limits, No Eras, No Rules Forget "Marvel vs Capcom." Forget "Smash Bros." The EvE screenpack operates on one simple principle: If it can be coded, it can fight.

What’s New in the "UPD" (Chaos Overhaul)?

1. The Omni-Selection Grid (500+ Slots) The previous version had 250 slots. The UPD expands to 512 character slots per screen, scrollable via a rapid-fire index. No longer do you have to choose between your 20 different versions of Ryu. Let them all co-exist.

2. Dynamic Lifebar Generation The UI now adapts to the fighter. When you select a "Giant" character (e.g., Galactus), the lifebar stretches. When you select a "Chibi" character, the portrait gains a comic-style zoom. Portraits are no longer static PNGs; the UPD pulls directly from in-game animations.

3. The "Style Clash" System This is the flagship feature of the UPD. Before the fight, the screenpack analyzes the two selected characters and generates a custom VS screen:

4. Performance & Stability Fixes (The Boring, But Crucial Part) Let’s be honest: loading 500+ characters used to crash M.U.G.E.N. The UPD reworks the memory caching.

5. Customizable Chaos Themes Built-in soundtracks that remix dynamically:

Installation Notes (UPD Specific)

Known "Features" (Read: Chaotic Intentions)

Download & Final Warning This screenpack is not for purists. It is for the people who want to watch Winnie the Pooh fight a Kamen Rider while a Vocaloid sings in the background.

EvE UPD v.3.0 – Now with 20% more everything.

Ready. Set. Cras— hopefully not.

Everything vs Everything (EvE) screenpack, originally created by DJ-VAN, is a classic and high-capacity motif for the M.U.G.E.N engine

designed to accommodate massive rosters of thousands of characters. The updated ("upd") versions often focus on enhancing compatibility with modern M.U.G.E.N versions like 1.0 and 1.1, while significantly expanding character slot limits. Key Features of Updated Versions Massive Capacity : Recent updates can feature over 11,000 character slots

. Some pre-filled "full game" rosters include nearly 9,000 characters and hundreds of custom stages. Resolution Support

: While the original version ran at 640x480, high-definition (HD) updates support resolution, providing a graphically smoother experience. Visual Varieties

: A secondary motif included in the standard pack where characters are not categorized into groups. Custom Lifebars

: Updates like the "EvE Battle for 1.0" fix localcoord display issues and offer modified lifebars with square portrait boxes. Improved Stability

: Modern edits are designed to run more reliably on current PCs and even some mobile environments (via technical workarounds like Termox), though stability can vary depending on the sheer number of characters loaded. Popular Variations & Edits DJ-VAN's Original/HD : The foundation of the EvE series. BrokenMUGEN EvE

: A popular, extremely large variant often cited as a successor to the original due to its even higher character slot count. DoomGuy II's Edit

: Primarily fixes incompatibility issues from the original for M.U.G.E.N 1.0, ensuring characters display correctly. Installation & Troubleshooting Data Overwrite : Users often need to replace the system.def

file in their M.U.G.E.N data folder with the screenpack's specific version to avoid loading errors. Loading Times

: Due to the massive roster size, the engine may take several minutes to load depending on hardware power. Credit & Sources

: These packs are community-driven; creators generally request credit be given when sharing these builds on platforms like Mugen Free For All is best for your current PC specs?


The Mugen community is currently split. Half the users are moving to IKEMEN Go for rollback netcode (yes, netplay is finally possible). However, the other half remains on Screenpack UPD because of its unparalleled single-player "Arcade Mode" scripting.

The developer of the EvE UPD (known only as Vans_SS) has hinted at a "UPD 4.0" that will feature:

Until then, the current "Mugen Everything vs Everything Screenpack UPD" is the definitive way to play rosters of 1,000+ fighters without your computer crashing.

The original EvE had a barebones training mode. The UPD integrates on-screen frame data and input display directly into the pause menu. It is now a legitimate tool for lab work, not just a sandbox.

The most requested change was the lifebars. Old EvE lifebars delayed damage display by 1-2 frames. The UPD reduces that delay to zero frames. Additionally, the new update includes:

If you are building a "megaroster" (collections like War of the Gods or JUS MUGEN), the screenpack is your operating system. The MUGEN Everything vs Everything Screenpack UPD introduces three critical backend changes:

The installation is standard, but here is the optimized workflow to avoid crashes:

ENHANCEMENTS

*also in the previous DLE 1.x series

DIP SWITCH SETTINGS

View the DLE 2.1 DIP switch settings chart.

VERSION

DLE 2.1 replaced DLE 2.0 by compressing the software to fit onto 3 EPROMs instead of 4, and by allowing the diagnostics ROM check to pass if other game EPROMs remain in the unused sockets, and by correcting a bug with one of the death scenes.

The 2.x series of DLE resequences the game to keep similarly-themed scenes in sections. Reversible scenes only need to be completed once during one game. The DLE 2.x scene sequencing chart provides a thorough explanation.

The 2.x prototype mode plays over eight minutes of cutting room floor animation that was added to the limited edition laserdisc, with the original experimental design concepts of multiple branching and the "ACTION" button that were present in the prototype Dragon's Lair arcade game.
(The original Dragon's Lair laserdisc works with the standard game mode. The limited edition disc is not required.)

DLE 2.0 succeeded the 1.x series.

EPROMS

DLE 2.1 is a 3 EPROM set that works with any working Cinematronics Dragon's Lair game using any laserdisc player or video source.
Dragon's Lair uses type 2764 or 27C64 EPROMs or compatible, rated 250ns or faster (2764-25).
EPROMs rated slower, such as 300ns and higher (2764-30), have been reported incompatible.*
National Semiconductor brand EPROMs have been reported incompatible.*
*(These are original hardware incompatibilities, not specific to this ROM.)

DOWNLOAD

VERY IMPORTANT!!!!!
The download contains readme21.txt. This complete text file, or a printout of it, MUST accompany all distribution of DLE.
These ROMs are EXTREMELY DIFFERENT and this information is essential, with new DIP switch settings and a guide for the prototype mode, among other things.
Keep it together with the ROM files. Keep a printout with your game cabinet, including through any change of ownership. Please don't leave new owners clueless. Thank you!

DOWNLOAD DLE_21.zip NOW!
For EPROM set availability and shipment, contact Dave Hallock.

RELATED SOFTWARE

HOME | LASER GAMES | LASER COMMUNITY | TECH CENTER

Questions? Comments? Problems? CONTACT US

dragons-lair-project.com was created by Jeff Kinder & Dave Hallock, 1997 - 2026.
All trademarks and copyrighted materials are property of their respective owners.