A move is "safe" if you have time to dodge or jump away before your opponent hits you during your recovery frames. For example, if a move has 15 frames of recovery, and the opponent has a move that starts up in 10 frames, you will get hit unless you cancel the recovery.
Let’s look at three hypothetical (but realistic based on patch 1.0+) scenarios to understand why frame data wins matches. Multiversus Frame Data
| Action | Startup | Active | Total | |--------|---------|--------|-------| | Dodge (air/ground) | 1f (invuln) | 14f invuln | 25f total | | Parry | 4f (invuln) | 6f parry window | 30f recovery | | Dodge cancel after hit | 0f | – | – | | Parry cancel on success | 0f (immediate action) | – | – | A move is "safe" if you have time
Pro tip: Parry is active frames 4-9. If you parry early, you have 30 frames of recovery – a free punish for opponents. Find a move that is +8 or higher
Find a move that is +8 or higher on hit (like a weak up-air).