In Japan, the arcade machine effectively acts as a vending machine for random cards. You are not opening a foil wrapper; you are watching a mechanical arm drop a card into a tray. However, during special "God Missions" or "Secret Missions," the screen will simulate a digital pack crack before the physical card drops.
Pro Tip: When you are opening Super Dragon Ball Heroes at an arcade, look for machines with the "God Rare" visual indicator flashing. These machines have a higher probability of dropping the chase cards of the set.
Assumptions: 8 stations, $10/hour play (including 1 booster pack), open 12 hours/day. opening super dragon ball heroes
| Item | Cost (Year 1) | | :--- | :--- | | Startup Costs | | | Lease & Build-out (500 sq ft) | $30,000 | | 8 Gaming Stations (Switch + Screens) | $8,000 | | Custom Card Print & NFC tags | $2,000 | | Dragon Ball decor (posters, statues) | $5,000 | | POS & IT system | $3,000 | | Legal fees (trademark review) | $4,000 | | Total Startup | $52,000 |
| Revenue (Monthly) | | | :--- | :--- | | Play fees (50% utilization, 12 hrs, $10/hr – 8 stations) | $14,400 | | Booster pack sales (2 per player avg, $5) | $7,200 | | Snacks/drinks | $2,000 | | Tournament entry fees (weekly) | $1,000 | | Total Monthly Revenue | $24,600 | In Japan, the arcade machine effectively acts as
| Expenses (Monthly) | | | :--- | :--- | | Rent + Utilities | $5,000 | | Staff (2 FT, 2 PT) | $8,000 | | Card printing/restocking | $1,500 | | Marketing (social media, local anime cons) | $1,000 | | Software/game updates | $200 | | Total Monthly Expenses | $15,700 |
Monthly Net Profit: $8,900
ROI Timeline: ~6 months (excluding legal risk). When you are opening Super Dragon Ball Heroes
When you are opening Super Dragon Ball Heroes products, not all rare cards are created equal.