Pes 2010 Become A Legend Editor Exclusive Site
Here are three "exclusive" builds that the community uses to breathe life back into PES 2010:
PES 2010 famously had a bug where, after age 26-28, your player’s stats would decrease even with perfect form. The editor allows you to:
Unlike generic stat editors, the Exclusive version targeted the hidden architecture of BAL:
Step 1: Backup Everything
Before touching the editor, copy your entire SAVE folder to your desktop. Corrupting a 10-season BAL save is heartbreaking.
Step 2: Open the Editor
Launch the .exe (no installation needed for most exclusive versions). Click File > Load BAL. Navigate to your BAL01.bin. pes 2010 become a legend editor exclusive
Step 3: The Core Edit – Attributes You will see a spreadsheet grid. On the left: Player Name, Age, Height, Foot. On the right: Stats (Attack, Defence, Dribble Accuracy, etc.).
Step 4: Unlocking Special Abilities This is where the "Exclusive" shines. Navigate to the Cards tab. You’ll see a list of over 30 abilities.
Select up to 8. For a striker, the holy trinity was Goal Poacher + Fox in the Box + Mazing Run.
Step 5: The Transfer Hack Go to the Career tab. You will see a "Desired Club" value. Set this to the hex ID of any club (e.g., Barcelona = 243). Then, modify Transfer Offer Likelihood from 0 to 100. Save the file. Here are three "exclusive" builds that the community
Step 6: Save & Play
Click Save As → rename to BAL01_edited.bin → overwrite the original. Launch PES 2010. Load your Become a Legend save. You should see your new stats and abilities instantly.
The standard game caps your stats at 99. The Exclusive editor removes this soft cap.
One of the biggest complaints in BAL was the illogical transfer AI. The editor gives you control over:
To understand the significance of the BAL Editor, one must understand the frustration it solved. Step 4: Unlocking Special Abilities This is where
In PES 2010, when a user started a BAL career, they weren't just creating a avatar; they were rolling a dice. The game used a hidden algorithm to generate a pool of youth players (the "shuffled" players you see in the master league) and assign hidden potential values to them.
Standard editing tools of the time (like the popular PES Edit or Gameplay Loader) allowed users to change faces, boots, and current stats. But they could not touch the Development Curve. This was the black box.
A player could start with high stats at age 17 but possess a "Peak: Early/Short" curve, meaning they would decline by age 24. Conversely, a clumsy youth player might be coded with "Peak: Late/Long," destined to become a 90-rated monster by age 28. The user played blindly, hoping their 17-year-old prodigy wouldn't burn out before hitting his prime.
In vanilla PES 2010, your starting player is painfully average. With the editor, you can: