Below is a typical progression of levels (may vary slightly by version). Each save file corresponds to the start of that level with default upgrades and abilities unlocked up to that point.
| Level # | Level Name | Key Events / Abilities Unlocked | |---------|------------|----------------------------------| | 1 | The Razia’s Court | Prologue, basic movement | | 2 | Solomon’s Army | Learn to rewind time | | 3 | The Sewers | Wall running, water freezing | | 4 | The Royal Chambers | First major combat encounters | | 5 | The Terrace | Learn to control water flow | | 6 | The Workshop | Mechanical traps, time powers combo | | 7 | The Fortress | Large-scale battles | | 8 | The Throne Room | Boss fight (Ratash) | | 9 | The Path of the Dead | Environmental puzzles | | 10 | The Sun Temple | Stone armor unlocked | | 11 | The Windmills | Advanced platforming | | 12 | The Final Climb | Final upgrades | | 13 | The Throne of Ratash | Endgame + Final Boss |
Note: Some versions split levels further. The Wii/PSP versions have different level structures. Below is a typical progression of levels (may
1. The Razia’s Court (The Beginning)
2. The Royal Chambers (Unlocking the Power of Water) Note: Some versions split levels further
3. The Passage of the Dead (The First Major Boss – The Leviathan)
Expert Tip: Look for "Upgrade Point Manager" modded saves. These files give you 15 unspent upgrade points at the start of every level, allowing you to respec on the fly. binary checkpoint mapping
Level-wise savegame files for Prince of Persia: The Forgotten Sands are technically feasible through backup, binary checkpoint mapping, or verified save packs. While not natively supported, this approach significantly enhances player control over the linear progression, particularly for practice, bug circumvention, and segmented speedrunning. Future work could automate save splitting with a lightweight tool that rewrites the checksum based on chosen level ID.