In the mid-2000s, proprietary Sony Memory Sticks were expensive and had limited capacity. This birthed a culture of "ripping" and compression. Files were converted from ISO (uncompressed disc images) to CSO (compressed ISOs).
Games that naturally fall under the 100MB mark usually fall into three categories:
This paper posits that file size is not an indicator of quality. Many of the PSP’s most enduring classics are technically lightweight.
Some games use low-quality PMF videos. You can re-encode these to half the bitrate, saving 10-20MB per game.
Racing games usually take up huge space due to music tracks and car models. These exceptions are lean, mean, and addictive.
In the mid-2000s, proprietary Sony Memory Sticks were expensive and had limited capacity. This birthed a culture of "ripping" and compression. Files were converted from ISO (uncompressed disc images) to CSO (compressed ISOs).
Games that naturally fall under the 100MB mark usually fall into three categories:
This paper posits that file size is not an indicator of quality. Many of the PSP’s most enduring classics are technically lightweight.
Some games use low-quality PMF videos. You can re-encode these to half the bitrate, saving 10-20MB per game.
Racing games usually take up huge space due to music tracks and car models. These exceptions are lean, mean, and addictive.