Raycity Server File Page

Depending on the version (e.g., v1.2.1, v1.5, or community builds like “RayCity Reloaded” or “Project RayCity”), you can expect:

Reverse-engineered RayCity packets typically follow: raycity server file

This file is pure agony. It’s a 10,000-line spreadsheet of conditions: Depending on the version (e

MissionID = 4221
Requires: Level 28, OwnedVehicle = "Lancia Delta", Reputation > 1200
Reward: 4500 EXP, 2300 CR, Decal = "Flame_Stripe_B"
NextMission = 4222

One wrong NextMission pointer, and players get stuck in a time loop—finishing "Eliminate the Rival" only to be greeted by the exact same dialog from Blue. Server logs fill with ERROR: QuestChain broken at ID 4221. You debug until sunrise. One wrong NextMission pointer, and players get stuck