Ready Or Not Build 10122024-0xdeadcode -

If you are a player concerned with FPS stability, Build 10122024-0xdeadcode is a mixed bag.

| Metric | Standard 1.0 Stable | Build 10122024-0xdeadcode | | :--- | :--- | :--- | | Average FPS (4K/Ultra) | 85 FPS | 92 FPS | | 1% Low FPS (Stutter) | 58 FPS | 41 FPS | | VRAM Usage (Valley of the Dolls) | 7.2 GB | 5.8 GB | | Load Time (NVMe) | 14 seconds | 9 seconds | Ready or Not Build 10122024-0xdeadcode

Verdict: The build is faster to load and uses less VRAM (likely because it is skipping the rendering of "dead" particle effects), but it stutters violently during the first 30 seconds of any raid. The 0xdeadcode suffix implies the garbage collector is overly aggressive, deleting assets while the CPU is still trying to render them. If you are a player concerned with FPS

Every major build includes backend fixes. Here is what changed under the hood for general gameplay: Hunter 500 (Shotgun):

This update brought the "Hunter" weapon family into the spotlight.

  • Hunter 500 (Shotgun):