Reshade Ray Tracing Shader Rtgi 033 Exclusive May 2026
RWTexture2D<float4> RW_Irradiance; // xyzw: irradiance.rgb, variance.a
Texture2D<float> Depth;
Texture2D<float4> NormalAlbedo;
Texture2D<float2> Motion;
[numthreads(8,8,1)]
void CSMain(uint3 dispatchThread : SV_DispatchThreadID) ...
Instead of struggling with outdated 0.33, consider:
If you must run 0.33, treat it as a historical artifact – it looks great in static scenes but struggles in motion. reshade ray tracing shader rtgi 033 exclusive
Pascal Gilcher has moved on to RTGI "Mortens" (version 2.0), which uses Machine Learning (ML) denoising. It is incredible, but it requires an NVIDIA RTX 2060 or better to run at 1440p. Example compute shader kernel signatures and buffer layouts
That means RTGI 0.33 Exclusive remains the ultimate democratization tool. It allows: Instead of struggling with outdated 0
The "exclusive" nature of 0.33—paywalled for a year and then abandoned—has ironically preserved it. Because it is no longer updated, it is stable. It is a time capsule of the perfect balance between visual fidelity and computational cost.


