If your GUI uses many remote events, the server will throttle you. Solution: Batch your requests. Instead of firing a remote for every bullet, fire one remote for a magazine of 30 bullets.
For a more complex GUI, consider using modules to organize your code: roblox fe gui script better
-- ModuleScript (e.g., "GUI.lua")
-- Services
local Players = game:GetService("Players")
-- Module functions
local function createGUI()
-- Create GUI elements
local screenGui = Instance.new("ScreenGui")
local button = Instance.new("TextButton")
-- Configure GUI elements
button.Text = "Click me!"
button.Parent = screenGui
return screenGui
end
-- Return module functions
return
createGUI = createGUI,
-- LocalScript (inside ScreenGui)
-- Services
local Players = game:GetService("Players")
-- Modules
local GUI = require(script.GUI)
-- Variables
local player = Players.LocalPlayer
-- Create GUI
local screenGui = GUI.createGUI()
screenGui.Parent = player.PlayerGui
-- Function to handle button click
local function onButtonClick()
-- Code to handle button click
print("Button clicked!")
end
-- Connect button click event
local button = screenGui.Button
button.MouseButton1Click:Connect(onButtonClick)
Without this, your GUI does nothing. Place this in ServerScriptService. If your GUI uses many remote events, the
-- Server Script local remote = game:GetService("ReplicatedStorage"):WaitForChild("BetterFE_Handler")
remote.OnServerEvent:Connect(function(player, action) if action == "TeleportToSpawn" then local spawn = game:GetService("Workspace"):FindFirstChild("SpawnLocation") if spawn then player.Character.HumanoidRootPart.CFrame = spawn.CFrame end end end)-- LocalScript (inside ScreenGui) -- Services local Players