Rome Total War Alexander Unit Id List High Quality Repack

| Unit Name | Unit ID | Description | | :--- | :--- | :--- | | Scythian Noble Cavalry | scythian noble cavalry | Heavily armored horse archers/melee hybrid. | | Scythian Horse Archers | scythian horse archer | Fast skirmishers. | | Scythian Chariots | scythian chariot | Shock chariots. | | Head Hunting Maidens | scythian maiden | Unique infantry with high morale. |

  • Mercenaries: Mercenary units often share IDs with standard units but can sometimes be summoned using specific region tags. The list above covers the core recruitable units.

  • Disclaimer: This content is intended for single-player use to enhance user experience. Use of console commands disables achievements in certain game versions.

    Understanding unit IDs for Rome: Total War – Alexander is essential for modding or using the create_unit console command. In "high-quality repacks," these IDs remain consistent with the original game files because they are tied to the internal game engine's database . How to Find Any Unit ID

    The most reliable way to find a specific unit's ID is to check your local game files directly. These files contain the "internal name" required for cheats like create_unit "SettlementName" "Unit_ID" .

    Locate the File: Navigate to your game installation folder, then go to alexander/data/ .

    Open the Master List: Look for a text file named export_descr_unit.txt (often called the EDU) .

    Identify the ID: Open this file with Notepad. Each unit entry starts with a type line .

    The text immediately following type is the exact Unit ID you need for console commands .

    Example: If a unit is displayed as "Principes" in-game, the EDU might list its ID as "roman princeps" . Common Unit IDs for the Alexander Campaign How to Mod and Extract Unit Info from RTW Alexander


    Once you have the RomeTW-ALX.exe running (the repack usually uses a No-CD .exe), open the console with the ` key (tilde). Type:

    create_unit [Settlement Name or "General Name"] [Unit ID] [exp/arm/weap/exp]

    Real examples for High Quality Repack:

    Note on General Names: In the High Quality Repack, spacing in names is critical. "Alexander" works, but if the general has a second name (e.g., "Parmenion"), use the exact name as seen when you double-click the unit card.


    To spawn units or create armies using these IDs, you must enable the console in-game:

    Note: Unit IDs often differ slightly between the original RTW and the Alexander Expansion. The list below is specific to the Alexander DLC.


    If you’re serious about modding Rome: Total War – Alexander or need a clean, reliable unit ID reference, grab the High Quality Repack version. Just verify the source (Total War Center or trusted uploader) to avoid outdated or misnamed IDs. For $0 and 5 minutes of setup, it’s a fantastic utility.

    To access or view a high-quality unit ID list for Rome: Total War – Alexander

    , you can look at the game's internal data files or use specific identifiers found in the community guides. Unit IDs (required for the create_unit console command) are strictly based on the "type" entry in the game's configuration files. Where to Find the Full List Locally

    The most accurate list for any version (including "repacks") is located directly in your installation folder:

    Navigate to your game directory: .../Rome - Total War/alexander/data/. Open the file export_descr_unit.txt using Notepad.

    Search for the unit name. The Unit ID is the text listed immediately after the word type. Common Unit IDs in Alexander

    Below are frequently sought unit IDs for major factions and unique characters: Category:Rome: Total War: Alexander units

    Finding unit IDs for Rome: Total War – Alexander is essential for using the create_unit rome total war alexander unit id list high quality repack

    console command. These IDs are often different from the "display names" you see in-game. Steam Community Core Unit IDs (Commonly Used)

    Below are confirmed internal IDs for major units and factions in the Alexander expansion: Unit Display Name Internal Unit ID (for cheats) Alexander (General) Memnon of Rhodes memnon of rhodes Javelin Skirmishers javelin skirmishers Indian Elephants indian elephants Indian Chariots indian chariots Illyrian Mercenaries illyrian mercenaries How to Find Any Unit ID

    If you are using a "High Quality Repack" or specific mod, unit IDs may vary. You can find the exact ID for any unit by looking into the game's internal data files: Category:Rome: Total War: Alexander units

    A high-quality repack of Rome: Total War - Alexander should prioritize technical optimization for modern systems while providing easy access to internal game data like unit IDs for modders and power users. Key features to include for a "High Quality" standard: 1. Comprehensive Unit ID & Cheat Toolkit

    Integrated Unit ID List: A pre-formatted reference file (CSV or TXT) listing every unit ID from the export_descr_unit.txt file (e.g., hypaspists, indian_elephants).

    Ready-to-Use Scripts: Sample batch files or a command-line helper for the create_unit cheat, allowing users to spawn specific units instantly without memorizing long ID strings.

    Character Trait Database: A quick-reference list for give_trait codes to customize Alexander and his generals (e.g., LogisticalSkill, Disciplinarian). 2. Modern System Optimization

    DX8 to DX9/11 Wrapper: Inclusion of tools like dgVoodoo to ensure the game runs at stable frame rates on Windows 10/11 and supports modern widescreen resolutions.

    Multi-Core Affinity Fix: An automated launcher or script that sets the game to run on a single CPU core by default to prevent common crashes and performance stuttering.

    High-Resolution UI Scaling: Tweaked menu and HUD files to ensure they don't look tiny or stretched on 1080p or 4K monitors. 3. Extended Content & Unlockables How To: Change Unit Size in Rome: Total War

    To use these codes, press the tilde (~) key to open the RomeShell console. | Unit Name | Unit ID | Description

    Create Units: create_unit "Settlement or General Name" "Unit ID" 5 9 3 3.

    Note: The numbers represent (Quantity, Experience, Armor, Weapons). Add Money: add_money 40000. Toggle Fog of War: toggle_fow. Instant Construction: process_cq "Settlement Name". Rome: Total War - Alexander Unit ID List

    Use these IDs exactly as written (including quotation marks if they contain spaces) with the create_unit command. How to Cheat - Rome: Total War - Unlimited Money AND MORE

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    Summary

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    Safer, recommended approach

  • For high-quality unit/model/texture mods:
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  • Scan downloaded files with antivirus, and back up your game files before installing mods.
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    The High Quality Repack typically includes all vanilla mercenaries plus 2-3 "restored" units cut from the original CD version.

    | Unit ID (Type Name) | Display Name | Availability | | :--- | :--- | :--- | | merc_greek_hoplite | Mercenary Hoplites | Greece/Asia Minor | | merc_barbarian_axeman | Gallic Axemen | Thrace/Illyria | | merc_rhodian_slinger | Rhodian Slingers | Rhodes Coast | | merc_elephant_african | African Elephant (Restored) | Egypt/Syria (Repack only) |