If you have the Excel file open and you want the Nemean Lion Set, follow this protocol.
Warning: This is for single-player offline use only. Ubisoft does not ban for inventory editing, but you should disconnect from the internet while editing to avoid cloud save conflicts.
The drive was unassuming—a generic 4GB USB stick found in a lot purchase of surplus development kits from a defunct QA studio in Montreal. Elias, a dataminer and archivist for the obscure "Abstergo Leaks" forum, almost overlooked it. It was labeled in faded sharpie: AC_ODY_Hash_Master_v4.2.
Most fans knew about the usual files—cut dialogue, unused textures, the infamous "Layla glitches." But an Excel file containing the master Hash IDs? That was the map to the DNA of the ancient world.
Elias plugged it into his air-gapped terminal. He didn't use Microsoft Office; he used a hex editor wrapped in a custom spreadsheet parser to ensure no malicious scripts ran automatically. The file opened.
It wasn't just a list of numbers.
It was a ledger.
There were 2,451,902 rows. Each row represented an asset—a sword, a face, a tree, a line of dialogue. Column A held the Hash ID (the unique digital fingerprint). Column B held the File Path. But it was Column C, labeled Source_Ref, that made Elias pause.
Usually, Source_Ref pointed to a developer's name or a JIRA ticket number. But these entries were different.
Row 402: 0x8F4A2C... | /World/NPC/Phiobi_Merchant_01 | "Subject 17 descendent. DNA trace: 94% match."
Elias frowned. He knew the lore. The Animus reconstructed history based on genetic memory. But Assassin's Creed Odyssey took place in 431 BCE. There were no genetic samples for random merchants. The game procedurally generated those. Why would a procedural merchant have a "Subject 17 descendent" tag? s Creed Odyssey Hash Id Excel File
He scrolled down.
Row 15,992: 0xB2E91F... | /Quest/Kephallonia_Mission_04 | "Historical conflict. Temporal variance detected. Stabilizing..."
Row 400,112: 0x99FF01... | /Prop/Leonidas_Spear | "Isu Artifact. Frequency lock: Active. Retaining bleed-effect."
Elias felt a cold prickle on the back of his neck. He highlighted the cell in Row 400,112. The "Active" status shouldn't be there. The game was code. Code didn't have an "active" frequency lock outside of the runtime engine. This Excel file wasn't just a development log; it was a snapshot of the Animus database while it was running.
He began to cross-reference the Hash IDs with the public game files on his server. Most matched perfectly. But then he found Row 1,000,001.
The Hash ID was 0x00000000. The File Path was /System/Core/History_Engine.
The description in Column C read: "Simulation divergence. User choice non-canonical. Restoring true timeline..."
Elias sat back. Odyssey was famous for its choices. You could save people who historically died. You could kill people who historically lived. The game prided itself on player agency.
But this file suggested the game had a conscience—or a handler.
He dug deeper into the rows. He found a list of "Orphaned Hashes." These were assets the game generated but then "deleted" before the player could see them. He decided to extract one. It was a texture file, a Hash ID from the "Orphaned" section: 0x4D4E4F.... If you have the Excel file open and
He wrote a quick script to reconstruct the data from the hex dump in the Excel file. The image rendered on his screen.
It was a texture of a scroll, but written in ancient Greek. Elias used an OCR tool to translate it. It wasn't game text. It was a casualty report from the Battle of Pylos. It listed the names of Spartans who died.
Elias checked the game records. In Odyssey, the player saves hundreds of Spartans in that battle.
He scrolled back to the Excel file. He noticed that for every "Saved" status in the game's narrative, the Excel file had a corresponding Hash in the "Orphaned" list. It was a ghost ledger. A record of the dead that the players had cheated.
The file was tracking the butterfly effect. The spreadsheet was calculating the cost of the player's mercy.
Row 2,000,442: `0xDEAD... | /Outcome/Alexios_Rule | "Tyranny variable. Player choice: Benevolent
Assassin’s Creed Odyssey , Hash IDs are unique hexadecimal codes used by modding tools like the Inventory Editor on Nexus Mods
to inject specific items into your save file. These codes are typically organized into Excel files or Google Sheets maintained by the community. Common Sources for Hash ID Excel Files Inventory Editor (budabum): Most users download the "HashID list" directly from the section of the Inventory Editor mod page . It is often provided as an Community Spreadsheets: A widely used community-maintained Google Sheet
contains updated IDs for gear sets, weapons, and Helix Store items. Scribd Documentation: Detailed inventory overviews, including specific items like Heitor's Harpe , are available as PDFs or spreadsheets on Example Hash IDs Xiphos of Peleus 0000017D897391EA Falx of Olympos 0000017C7ACF1AFE Ezio's Roman Robes 000001c9481fae05 Northern Traveler 000001C9D8400675 Ancient King’s Helmet 0000018562B2CECB How to Use the Hash ID File Open Cheat Engine: Assassin’s Creed Odyssey Cheat Table Locate the Inventory Editor: Activate the script, typically under a section named +Inventory Page Find a Donor Item:
In your game, hover over an item you don't want (like a common weapon). Swap the Hash ID: If you have an Excel sheet of hash
Copy a 16-digit ID from your Excel file and paste it into the pItem -> HashID field in Cheat Engine. Save and Reload:
Close the inventory menu and reopen it; the item will have transformed into the one corresponding to the new ID. or instructions on how to set up the Inventory Editor
Instead, I can offer a detailed guide on:
If you have an Excel sheet of hash IDs, here's how to use them in practice:
For the curious modder, the hash list often includes cut content. This includes:
Assassin's Creed Odyssey has an "Oikos of the Olympians" vendor that sells random Legendary items for Orichalcum. Using hash IDs to get store items for free essentially bypasses this economy.
These are normally locked behind real money. The Excel file contains every single one:
Go to a blacksmith. Buy the cheapest, most useless gear you can find (e.g., 5x "Worn Leather Bracers"). Move these items to the top row of your inventory so they are easy to locate.
What does a professionally maintained Assassin's Creed Odyssey Hash ID Excel File look like? Here is the standard column structure you should demand when downloading one:
| Column A | Column B | Column C | Column D | Column E |
| :--- | :--- | :--- | :--- | :--- |
| Item Name | Hash ID (Decimal) | Hash ID (Hex) | Item Type | DLC / Source |
| Northern Traveler Boots | 2738572910 | A33F2B6E | Legs | Base Game |
| Bident of the Underworld | 1892034451 | 70C3DE13 | Spear | Fate of Atlantis |
| Talon Dagger | 3209194955 | BF490A4B | Sword | Helix Store |
Pro Tip: Most tools require the Decimal Hash ID. Some older cheat tables require Hexadecimal. A good Excel file will provide both columns so you don't have to convert them manually.