Sfs Nuke Blueprint
| Advantage | Disadvantage | |-----------|--------------| | Extremely fuel-efficient (high Isp) | Very low thrust-to-weight ratio (TWR < 1 on Earth/Mars) | | Enables single-stage interplanetary return | Cannot launch from planetary surfaces (must be assembled in orbit) | | No oxidizer needed → fewer tank types | Heavy and expensive in career mode | | Realistic NTR simulation (modded) | Requires careful heat management (if modded) |
| Component | Vanilla SFS Nuke Blueprint | Modded SFS Blueprint | |-------------------|---------------------------------------|-------------------------------------| | Engine | 3x Valiant (vacuum optimized) | 1x Nuclear Thermal Rocket (NTR) | | Propellant | 2x Large fuel tanks (Hydrogen analog) | 4x Cryogenic tanks | | Warhead (kinetic) | 1x Structural Fuselage + 6x large tanks | 1x 12m fuel tank (resized) | | Guidance | Probe core + 4x RCS | Smart Parts Mod (programmable) | | Impact speed | 1,800–2,500 m/s | 5,000–10,000 m/s (with modded engines) |
You have the blueprint. Now you need to test it. The ultimate target is the Moon's surface (no atmosphere means no drag, maximizing kinetic energy).
The Protocol:
Community Benchmark: A "good" nuke blueprint is one that can destroy all parts of a pre-built base in a single impact.
This is the most popular true "nuke-like" build. It uses no explosives, only mass × velocity.
Parts list:
Construction:
Impact physics: At 2,000+ m/s, a 50-ton rod will instantly delete any SFS terrain feature it hits. Recordings show impactors creating "craters" by deleting surface textures temporarily. This is the closest to a nuke effect you can achieve.
If you want to engineer your own sfs nuke blueprint from the ground up, follow this tutorial. We will build a Kinetic Rod Delivery System – a weapon that destroys targets via sheer speed. sfs nuke blueprint
Adapt these to your vendor APIs and automation tooling.
You might wonder why the SFS community obsesses over sfs nuke blueprint designs. It’s not about violence; it’s about physics.