Sims 4 Language Strings

Strings are not called by their text content in the code. They are called via a 32-bit FNV-1a hash.

When dealing with Sims 4 language strings, things can go wrong. Here are the three most common issues: sims 4 language strings

A string table in TS4 contains three critical components: Strings are not called by their text content in the code

Because the game supports over a dozen languages (including English, Spanish, Polish, Russian, Korean, and Chinese), every single interaction, object name, and notification exists in multiple string tables simultaneously. Because the game supports over a dozen languages


Inside the String Table editor, you will see hundreds of lines (if it’s a big mod).

Sometimes two mods try to change the same text string. Understanding strings allows you to merge these changes manually, removing the "Object Definition Error" (typically seen as blank text or $Unlocalized).

If you plan to become a modder or serious string editor, follow these rules: