Sims Medieval Resource.cfg
In the early days of The Sims Medieval modding, players were often instructed to copy a file named D3DX9_31.dll into the game's Bin folder (located in Program Files). While this was necessary for some script mods in the past, most modern setups using the standard Resource.cfg do not require this step for simple CAS (Create-A-Sim) items or objects. If you are only downloading hair or clothes, you likely do not need to touch the Program Files folder.
The example above goes five levels deep. If you want to organize like an archivist (Mods/Packages/Gameplay/Overhauls/Combat/Weapons/Swords/OneHanded/Longsword.package), you need more lines: sims medieval resource.cfg
PackedFile Mods/Packages/*/*/*/*/*/*.package
PackedFile Mods/Packages/*/*/*/*/*/*/*.package
You have placed the resource.cfg in the right folder. You have a Packages folder full of .package files. But when you launch TSM, nothing happens. No new clothes, no new traits. Here is your diagnostic flowchart: In the early days of The Sims Medieval