Sly Cooper - Thieves In Time -pcsa00068- -ntsc-
If you own a PS Vita and enjoy 3D platformers, Sly Cooper: Thieves in Time is a must-play. While it lacks the architectural genius of Sucker Punch’s PS2 originals, Sanzaru delivered a love letter to the franchise that holds up beautifully on the small screen. The PCSA00068 identifier is the gold standard for North American players who want a physical, unaltered version of the game.
Whether you are a completionist hunting for Clue Bottles, a retro collector organizing your shelf by serial numbers, or a ROM archivist verifying a 1:1 dump, this specific iteration of Sly’s final heist is a treasure worth preserving. Just remember: The Cooper family motto is “Live each day as if it were your last.” On the Vita, that sentiment is painfully accurate.
Key Identifiers for Purchase:
Last updated: 2025. All information regarding PSN store availability is subject to Sony’s ongoing legacy server support.
Game Overview
The game follows the adventures of Sly Cooper, a charming raccoon thief, and his friends Bentley and Murray, as they travel through time to prevent a villainous organization from altering history.
Gameplay Mechanics
Tips and Tricks
Time Travel Mechanics
PCSA00068- -NTSC- Specific Information
The PCSA00068- -NTSC- identifier suggests that this is a specific game build or version. Unfortunately, I couldn't find any information on what this identifier specifically refers to. However, I can suggest some general troubleshooting steps:
Additional Tips
Sly Cooper: Thieves in Time (PCSA00068) is the fourth installment in the beloved stealth-platformer series, released in 2013 for the PlayStation Vita
and PS3. This NTSC-U version brings the classic cel-shaded adventures of the Cooper Gang to a handheld format with full cross-save support. Key Game Information Release Date: February 5, 2013 (North America). Developer: Sanzaru Games (taking over from Sucker Punch). Stealth and Action-Adventure. Story Arc: Following the events of Sly 3: Honor Among Thieves , the gang reunites when pages from the Thievius Raccoonus begin to disappear. Gameplay Features & Mechanics
The game expands on the series' core stealth mechanics by introducing time travel Sly Cooper - Thieves in Time -PCSA00068- -NTSC-
, allowing you to visit various historical eras and meet Sly's legendary ancestors. Sly Cooper: Thieves in Time (PS Vita) Review - COGconnected
Sly Cooper: Thieves in Time (Product Code PCSA00068) is the fourth installment in the beloved stealth-platforming series, marking the franchise's debut on the PlayStation Vita. Released in North America on February 5, 2013, this NTSC version brought the Cooper Gang's heist-filled adventures to a handheld format for the first time. The Story: A Race Against Time
Picking up after the events of Sly 3: Honor Among Thieves, the gang has gone their separate ways until Bentley notices the pages of the Thievius Raccoonus—the Cooper family's ancient book of master thievery—are disappearing. To save Sly’s legacy, the team reunites and travels through various historical eras, including: Feudal Japan: Encountering Rioichi Cooper. The Wild West: Teaming up with Tennessee Kid Cooper. Ancient Arabia: Meeting Salim al-Kupar.
Medieval England and Prehistoric eras: Uncovering the mystery behind the timeline alteration. Gameplay & Features
Developed by Sanzaru Games, the title maintains the core "stealth-action" feel while introducing several new mechanics:
Sly Cooper: Thieves in Time – Mini Review - That Green Dude
For trophy hunters, PCSA00068 offers a single stack (the trophies are separate from the PS3 version). The platinum trophy, "Master Thief," requires approximately 25-30 hours. If you own a PS Vita and enjoy
Warning Trophies:
The gameplay loop remains classic Sly:
The Vita’s touchscreen integration is a double-edged sword. Some minigames (like Bentley’s hacking puzzles) utilize the rear touch pad for zooming—a feature many players found finicky. However, the motion controls for rolling and balancing on tightropes add a layer of immersion not present on the PS3.
Looking specifically at the NTSC Vita version (PCSA00068), this release is a technical marvel. For a handheld game in 2013, the fidelity was unmatched. It was one of the few titles that supported cross-buy and cross-save seamlessly. You could rob a museum on your PS3, put the system to sleep, and pick up your Vita to continue the heist from the exact same spot.
While the Vita version suffers from occasional frame rate dips during heavy action sequences compared to its console counterpart, the portability factor makes it arguably the definitive way to experience the game for handheld enthusiasts.
Next, they travel to the Wild West. The Cooper ancestor here is Tennessee “Kid” Cooper, a swift-draw artist and railroad robber. The timeline is corrupted by a psychotic, dynamite-loving vulture named Toothpick, who has enslaved the town of Gold Teeth.
Sly, now in a cowboy hat, must master the “Rail Slide” and “Rail Run” (balancing on mine cart rails). He befriends a saloon owner and learns that Tennessee has been imprisoned. After freeing him, they stage a train heist. The climax involves a duel on top of a speeding train, where Sly uses Tennessee’s signature “Sonic Blast” (a shockwave from fanning his cane) to disarm Toothpick. The second page is reclaimed. Last updated: 2025
Thieves in Time picks up with Sly, Bentley, and Murray enjoying retirement. Using the "Thievius Raccoonus," Bentley has built a time machine. The core plot: Sly’s ancestors are being erased from history, and the Cooper Gang must travel to different eras to restore the family legacy.