Snakeio Unblocked Github
While GitHub is generally safe, not every repository is benign. Follow these safety tips:
✅ Do:
❌ Avoid:
Heads-up: Some sites pretending to be GitHub clones are actually phishing pages. Always check that the URL starts with
https://github.com/orhttps://[name].github.io/.
Many institutions—schools, libraries, and corporate offices—use content filtering software (e.g., Securly, GoGuardian, Fortinet) to block gaming websites. Common domains like snake.io, iogames.space, or Kooapps.com are often flagged as “Games” or “Entertainment” and become inaccessible. snakeio unblocked github
However, the demand for short, engaging breaks remains high. Thus, players search for unblocked versions—copies of the game hosted on domains that network filters don’t recognize or block.
Search GitHub for “snake game html5 canvas” – many single-player snake games can be adapted to look like Snake.io. While GitHub is generally safe, not every repository
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Snake.io Clone</title>
<style>
body
margin: 0;
padding: 0;
background-color: #111; /* Dark background */
color: #fff;
font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
overflow: hidden; /* Prevent scrollbars */
canvas
display: block;
#ui
position: absolute;
top: 10px;
left: 10px;
font-size: 20px;
pointer-events: none; /* Let clicks pass through to canvas */
#startScreen
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
text-align: center;
button
padding: 15px 30px;
font-size: 20px;
cursor: pointer;
background-color: #4CAF50;
color: white;
border: none;
border-radius: 5px;
button:hover
background-color: #45a049;
</style>
</head>
<body>
<div id="ui">
Score: <span id="score">0</span>
</div>
<div id="startScreen">
<h1>Snake.io Clone</h1>
<p>Use Mouse to move. Eat dots to grow.</p>
<button onclick="startGame()">Play Game</button>
</div>
<canvas id="gameCanvas"></canvas>
<script>
const canvas = document.getElementById('gameCanvas');
const ctx = canvas.getContext('2d');
const scoreEl = document.getElementById('score');
const startScreen = document.getElementById('startScreen');
// Game State
let gameRunning = false;
let score = 0;
let animationId;
// Canvas Sizing
function resizeCanvas()
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
window.addEventListener('resize', resizeCanvas);
resizeCanvas();
// Input
let mouse = x: 0, y: 0 ;
window.addEventListener('mousemove', (e) =>
mouse.x = e.clientX;
mouse.y = e.clientY;
);
// Classes
class Snake
constructor(x, y, color, isPlayer = false)
this.x = x;
this.y = y;
this.color = color;
this.isPlayer = isPlayer;
this.size = 15;
this.speed = 4;
this.angle = 0;
this.tail = []; // Array of past positions for the tail
this.maxTail = 10; // Initial length
update()
// Logic for movement
if (this.isPlayer)
// Player follows mouse
const dx = mouse.x - this.x;
const dy = mouse.y - this.y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 5) // Stop if very close to mouse to prevent jitter
this.angle = Math.atan2(dy, dx);
this.x += Math.cos(this.angle) * this.speed;
this.y += Math.sin(this.angle) * this.speed;
else this.y < 0
// Update Tail
this.tail.unshift( x: this.x, y: this.y );
if (this.tail.length > this.maxTail)
this.tail.pop();
draw()
// Draw Tail
for (let i = 0; i < this.tail.length; i++)
const p = this.tail[i];
const size = this.size * (1 - i / this.tail.length); // Taper the tail
ctx.fillStyle = this.color;
ctx.beginPath();
ctx.arc(p.x, p.y, size, 0, Math.PI * 2);
ctx.fill();
// Add a subtle border to segments
ctx.strokeStyle = '#000';
ctx.lineWidth = 1;
ctx.stroke();
// Draw Head
ctx.fillStyle = '#fff';
ctx.beginPath();
ctx.arc(this.x, this.y, this.size * 0.5, 0, Math.PI * 2);
ctx.fill();
class Food
constructor()
this.x = Math.random() * canvas.width;
this.y = Math.random() * canvas.height;
this.size = 5;
this.color = `hsl($Math.random() * 360, 50%, 50%)`;
draw()
ctx.fillStyle = this.color;
ctx.beginPath();
ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
ctx.fill();
// Game Objects
let player;
let enemies = [];
let foods = [];
function init()
player = new Snake(canvas.width / 2, canvas.height / 2, '#00ff00', true);
enemies = [];
foods = [];
score = 0;
scoreEl.innerText = score;
// Spawn initial food
for (let i = 0; i < 100; i++)
foods.push(new Food());
// Spawn initial enemies
for (let i = 0; i < 5; i++)
const enemy = new Snake(
Math.random() * canvas.width,
Math.random() * canvas.height,
'#ff4444',
false
);
enemy.maxTail = Math.floor(Math.random() * 20) + 5;
enemies.push(enemy);
function startGame()
startScreen.style.display = 'none';
init();
gameRunning = true;
animate();
function animate()
if (!gameRunning) return;
animationId = requestAnimationFrame(animate);
// Clear Canvas
ctx.fillStyle = '#111';
ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw Grid Background (Optional aesthetics)
ctx.strokeStyle = '#222';
ctx.lineWidth = 1;
for (let i = 0; i < canvas.width; i += 50)
ctx.beginPath();
ctx.moveTo(i, 0);
ctx.lineTo(i, canvas.height);
ctx.stroke();
for (let j = 0; j < canvas.height; j += 50)
ctx.beginPath();
ctx.moveTo(0, j);
ctx.lineTo(canvas.width, j);
ctx.stroke();
// Update and Draw Player
player.update();
player.draw();
// Check collision with Food
for (let i = foods.length - 1; i >= 0; i--)
const f = foods[i];
f.draw();
// Simple distance check
const dx = player.x - f.x;
const dy = player.y - f.y;
const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < player.size + f.size)
// Eat food
player.maxTail += 2;
score += 10;
scoreEl.innerText = score;
foods.splice(i, 1); // Remove eaten food
foods.push(new Food()); // Spawn new one
// Update and Draw Enemies
enemies.forEach(enemy =>
enemy.update();
enemy.draw();
);
</script>
</body>
</html>
Within 10 minutes, you’ll have your own personal unblocked version that no one else knows about.
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