Snakeio Unblocked Github

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Heads-up: Some sites pretending to be GitHub clones are actually phishing pages. Always check that the URL starts with https://github.com/ or https://[name].github.io/.


Many institutions—schools, libraries, and corporate offices—use content filtering software (e.g., Securly, GoGuardian, Fortinet) to block gaming websites. Common domains like snake.io, iogames.space, or Kooapps.com are often flagged as “Games” or “Entertainment” and become inaccessible. snakeio unblocked github

However, the demand for short, engaging breaks remains high. Thus, players search for unblocked versions—copies of the game hosted on domains that network filters don’t recognize or block.


Search GitHub for “snake game html5 canvas” – many single-player snake games can be adapted to look like Snake.io. While GitHub is generally safe, not every repository


<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>Snake.io Clone</title>
    <style>
        body 
            margin: 0;
            padding: 0;
            background-color: #111; /* Dark background */
            color: #fff;
            font-family: 'Segoe UI', Tahoma, Geneva, Verdana, sans-serif;
            overflow: hidden; /* Prevent scrollbars */
canvas 
            display: block;
#ui 
            position: absolute;
            top: 10px;
            left: 10px;
            font-size: 20px;
            pointer-events: none; /* Let clicks pass through to canvas */
#startScreen 
            position: absolute;
            top: 50%;
            left: 50%;
            transform: translate(-50%, -50%);
            text-align: center;
button 
            padding: 15px 30px;
            font-size: 20px;
            cursor: pointer;
            background-color: #4CAF50;
            color: white;
            border: none;
            border-radius: 5px;
button:hover 
            background-color: #45a049;
</style>
</head>
<body>
<div id="ui">
        Score: <span id="score">0</span>
    </div>
<div id="startScreen">
        <h1>Snake.io Clone</h1>
        <p>Use Mouse to move. Eat dots to grow.</p>
        <button onclick="startGame()">Play Game</button>
    </div>
<canvas id="gameCanvas"></canvas>
<script>
        const canvas = document.getElementById('gameCanvas');
        const ctx = canvas.getContext('2d');
        const scoreEl = document.getElementById('score');
        const startScreen = document.getElementById('startScreen');
// Game State
        let gameRunning = false;
        let score = 0;
        let animationId;
// Canvas Sizing
        function resizeCanvas() 
            canvas.width = window.innerWidth;
            canvas.height = window.innerHeight;
window.addEventListener('resize', resizeCanvas);
        resizeCanvas();
// Input
        let mouse =  x: 0, y: 0 ;
        window.addEventListener('mousemove', (e) => 
            mouse.x = e.clientX;
            mouse.y = e.clientY;
        );
// Classes
        class Snake 
            constructor(x, y, color, isPlayer = false) 
                this.x = x;
                this.y = y;
                this.color = color;
                this.isPlayer = isPlayer;
                this.size = 15;
                this.speed = 4;
                this.angle = 0;
                this.tail = []; // Array of past positions for the tail
                this.maxTail = 10; // Initial length
update() 
                // Logic for movement
                if (this.isPlayer) 
                    // Player follows mouse
                    const dx = mouse.x - this.x;
                    const dy = mouse.y - this.y;
                    const distance = Math.sqrt(dx * dx + dy * dy);
if (distance > 5)  // Stop if very close to mouse to prevent jitter
                        this.angle = Math.atan2(dy, dx);
                        this.x += Math.cos(this.angle) * this.speed;
                        this.y += Math.sin(this.angle) * this.speed;
else  this.y < 0
// Update Tail
                this.tail.unshift( x: this.x, y: this.y );
                if (this.tail.length > this.maxTail) 
                    this.tail.pop();
draw() 
                // Draw Tail
                for (let i = 0; i < this.tail.length; i++) 
                    const p = this.tail[i];
                    const size = this.size * (1 - i / this.tail.length); // Taper the tail
ctx.fillStyle = this.color;
                    ctx.beginPath();
                    ctx.arc(p.x, p.y, size, 0, Math.PI * 2);
                    ctx.fill();
// Add a subtle border to segments
                    ctx.strokeStyle = '#000';
                    ctx.lineWidth = 1;
                    ctx.stroke();
// Draw Head
                ctx.fillStyle = '#fff';
                ctx.beginPath();
                ctx.arc(this.x, this.y, this.size * 0.5, 0, Math.PI * 2);
                ctx.fill();
class Food 
            constructor() 
                this.x = Math.random() * canvas.width;
                this.y = Math.random() * canvas.height;
                this.size = 5;
                this.color = `hsl($Math.random() * 360, 50%, 50%)`;
draw() 
                ctx.fillStyle = this.color;
                ctx.beginPath();
                ctx.arc(this.x, this.y, this.size, 0, Math.PI * 2);
                ctx.fill();
// Game Objects
        let player;
        let enemies = [];
        let foods = [];
function init() 
            player = new Snake(canvas.width / 2, canvas.height / 2, '#00ff00', true);
            enemies = [];
            foods = [];
            score = 0;
            scoreEl.innerText = score;
// Spawn initial food
            for (let i = 0; i < 100; i++) 
                foods.push(new Food());
// Spawn initial enemies
            for (let i = 0; i < 5; i++) 
                const enemy = new Snake(
                    Math.random() * canvas.width, 
                    Math.random() * canvas.height, 
                    '#ff4444', 
                    false
                );
                enemy.maxTail = Math.floor(Math.random() * 20) + 5;
                enemies.push(enemy);
function startGame() 
            startScreen.style.display = 'none';
            init();
            gameRunning = true;
            animate();
function animate() 
            if (!gameRunning) return;
            animationId = requestAnimationFrame(animate);
// Clear Canvas
            ctx.fillStyle = '#111';
            ctx.fillRect(0, 0, canvas.width, canvas.height);
// Draw Grid Background (Optional aesthetics)
            ctx.strokeStyle = '#222';
            ctx.lineWidth = 1;
            for (let i = 0; i < canvas.width; i += 50) 
                ctx.beginPath();
                ctx.moveTo(i, 0);
                ctx.lineTo(i, canvas.height);
                ctx.stroke();
for (let j = 0; j < canvas.height; j += 50) 
                ctx.beginPath();
                ctx.moveTo(0, j);
                ctx.lineTo(canvas.width, j);
                ctx.stroke();
// Update and Draw Player
            player.update();
            player.draw();
// Check collision with Food
            for (let i = foods.length - 1; i >= 0; i--) 
                const f = foods[i];
                f.draw();
// Simple distance check
                const dx = player.x - f.x;
                const dy = player.y - f.y;
                const dist = Math.sqrt(dx * dx + dy * dy);
if (dist < player.size + f.size) 
                    // Eat food
                    player.maxTail += 2;
                    score += 10;
                    scoreEl.innerText = score;
                    foods.splice(i, 1); // Remove eaten food
                    foods.push(new Food()); // Spawn new one
// Update and Draw Enemies
            enemies.forEach(enemy => 
                enemy.update();
                enemy.draw();
            );
</script>
</body>
</html>

Within 10 minutes, you’ll have your own personal unblocked version that no one else knows about.

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