Stronghold Crusader Unit — Stats

The Verdict: The Arabian Swordsman fights differently than a European one. They have lower stats but swing 30% faster. In a 1v1, a European Swordsman wins. In a 5v5, the Arabians win because they kill the first enemy quickly and create a numbers advantage. They are the best general-purpose melee unit for raiding farms.

The Story: You play as the Caliph. Your stats are inverted. Where the Crusader swordsman has 40 HP, yours has 50. Where he costs 20 gold, yours costs 12. But—your unit is slower. The stat comparison tells a story of defensive patience. You do not need to attack Europe. You let them break on your swords like waves on a black stone fortress.

| Unit | HP | Damage | Cost | Crew | Best against | | :--- | :--- | :--- | :--- | :--- | :--- | | Mangonel | 100 | 60 (AoE) | 600 Gold + 5 Wood | 6 | Clustered archers, towers | | Trebuchet | 120 | 150 (Single target) | 800 Gold + 10 Wood + 10 Stone | 8 | Walls, Lord's castle | | Ballista | 80 | 40 (Piercing line) | 400 Gold + 5 Wood | 4 | Enemy siege, elephants, knights | | Battering Ram | 200 | 50 (Gate only) | 300 Gold + 10 Wood | 4 | Gatehouses | | Fire Ballista | 80 | 25 (Fire AoE) | 500 Gold + 5 Wood + Oil | 4 | Enemy siege towers, pitch ditches | stronghold crusader unit stats

Key Siege Tip: The Ballista is underrated. A single Ballista bolt will pierce through 5 Knights lined up, killing all of them. It is the ultimate anti-cavalry siege weapon.


The Story: Ignore the HP. The assassin’s real stat is 1-shot kill probability (≈10-15% per hit). Their story is the siege ladder at 3 AM. A unit with 8 HP should be useless. But on a lord’s platform? One assassin kills the enemy king in two swings. The stat sheet is a lie; the context is the truth. The Verdict: The Arabian Swordsman fights differently than

Before diving into the units, you must understand how Stronghold Crusader calculates combat. The game uses a simplified but deep system:


Assuming you have 1,000 Gold to spend (European units only): The Story: Ignore the HP

  • HP per Gold:
  • The Winner for Economy: The Maceman. For 20 Gold, you get 35 HP and decent damage. It beats the Swordsman (40 Gold for 30 HP) in every metric except armor.


  • Camel Riders (regional units)