Powerful system for modeling, exploration and management of water supply systems.

InfoWorks™ WS Pro – leading platform for hydraulic modelling of water supply systems

InfoWorks™ WS Pro is a powerful multi-user software platform for comprehensive hydraulic modelling of water supply systems. With more than 15 years on the international market, it quickly became a standard among hundreds of enterprises – designers, consultants and utility operators around the globe.

Integrating a powerful multi-user RDBS, proprietary stand-alone GIS-based modelling environment and state-of-the-art simulation engine, InfoWorks™ WS Pro has been used to create the largest and most complex hydraulic models in the world such as Shanghai water supply system (China, 400 000 links) и Miami – Dade (USA, 250 000 links), as well as in many real-time modelling, forecasting and operations management systems (IWLive).

InfoWorks™ WS Pro - designing, hydraulic modelling, real-time forecasting and risk management

InfoWorks™ WS Pro is a complex software platform with a wide range of applications in solving complex engineering problems. Here is just a very short list of its possible uses:

  • Dynamic designing of water supply systems – from water sources to consumers, including all network structures, pressure boosting facilities and pressure / flow control mechanisms;
  • Building and using all types of computer hydraulic models of existing water supply systems as well as real-time modelling, forecasting, and operations management systems;
  • Designing and technical evaluation of scenarios for water supply systems automation and control;
  • Comprehensive dynamic water quality analyses;
  • Designing of pressure management solutions;
  • Developing of demand / consumption management programs;
  • Developing of water quality management programs;
  • Fire flow scenarios simulations and crisis management;
  • Optimising the power consumption of pump stations and lowering the operations costs;
  • Linking to SCADA for real-time water supply system performance assessment;
  • Investigating system failures and water supply interruptions;
  • and much, much more ...

The comprehensive and purposely designed functionality allows for dramatic productivity boost of the engineering teams. In direct comparison with most other water supply modelling tools, the adoption of InfoWorks™ WS Pro can lead to work time savings by an order of magnitudes – from months and weeks to just a few days and hours. The platform brings high level of work flow automation thus significantly reducing the costs for designing, hydraulic modelling and operations management of water supply systems.

Sweet Home - My Sexy Roommates -v1.02- -codepink-

Sweet Home - My Sexy Roommates visual novel (nukige) featuring artwork by the artist Kiriyama Taichi . The game, often associated with the group or released by

, focuses on a carefree narrative with multiple heroines living together in a shared residence. Key Game Information Visual Novel / Nukige (erotic game focus). Art Style:

Renowned for detailed character art and "uncensored" quality, even in older versions, thanks to Kiriyama Taichi's attention to detail. While early posts mention , your query refers to

, which typically includes bug fixes, spelling corrections, and potential compatibility improvements for modern systems. Gameplay Mechanics The game uses a location-based event system

rather than simply selecting a character. To progress through specific storylines or complete the CG collection, you must visit certain areas of the house (e.g., 2F Balcony, 1F Garden) at specific times. Notable Characters

The "roommates" include several heroines, each with unique storylines: Frequently found in her 2F room or the entrance. Typically associated with 2F room events. Often located at the 2F Balcony or the entrance. Found in her 1F room. Primarily found in the 1F Garden. Described as a model with a "confident stride". Walkthrough & Progression

To unlock full storylines, players must navigate a schedule of AM and PM events. A detailed walkthrough guide

provided by the community outlines the necessary locations and choices needed to trigger specific "heroine icons" and fill the CG gallery. Sweet Home My Sexy Roommates ((better))

Sweet Home - My Sexy Roommates is a popular adult-themed visual novel and simulation game that has captured the attention of the indie gaming community. With the release of version 1.02 by the developer CODEPINK, players have seen significant improvements in stability, content depth, and character interactions. This article explores the core features of the game, what the v1.02 update brings to the table, and why it has become a staple for fans of the genre. The Story and Premise

The game follows a relatable protagonist who finds himself living in a shared housing environment. The narrative centers on building relationships with several unique female roommates, each possessing distinct personalities, backstories, and aesthetic designs. Unlike many standard dating simulators, Sweet Home focuses on the nuances of cohabitation, balancing daily chores and career progression with the pursuit of romantic and intimate connections. What is New in v1.02?

The v1.02 update from CODEPINK is largely viewed as a refinement patch that also expands the "end-game" content for several character arcs. Key updates include:

Enhanced Visuals: Several character sprites and background assets have been remastered for higher resolution displays.

Expanded Dialogue Trees: New interaction options have been added, allowing players to explore deeper personality traits of the roommates.

Bug Fixes: Version 1.02 addresses several "soft-lock" issues reported in earlier builds, specifically during transition scenes.

Secret Scenes: CODEPINK included several hidden "Easter egg" animations and scenarios that are triggered by specific choices made early in the game. Gameplay Mechanics

Sweet Home utilizes a point-and-click interface combined with time-management elements. Players must decide how to spend their day—working to earn money, resting to regain energy, or spending time with roommates to increase affection levels.

The affection system is non-linear. Choosing to help a roommate with a task might unlock a friendly interaction, while gifting specific items or choosing bold dialogue options can lead to the "sexy" content the title suggests. The balance of these mechanics ensures that players feel a sense of progression rather than just clicking through a static story. The CODEPINK Signature Style

CODEPINK has developed a reputation for high-quality 2D art and fluid animations. In Sweet Home, this is evident in the expressive facial animations and the attention to detail in the room environments. The developer is also known for being highly responsive to the community, often implementing player suggestions regarding character outfits and story pacing into their version updates. Conclusion

Sweet Home - My Sexy Roommates v1.02 is a comprehensive update that solidifies the game’s position as a top-tier adult simulation. By blending management mechanics with a compelling narrative and high-quality art, CODEPINK provides a sandbox experience that rewards player choice and investment. Whether you are a newcomer or a returning player, v1.02 offers the most polished version of the roommates' stories to date.

| Roommate | Loved gift | Liked gift | Disliked | |-----------|------------|------------|----------| | Jae-won | Protein powder | Action movie ticket | Perfume | | Min-seok | Concert ticket | Ramen set | Scented candle | | Hyeon-ju | Poetry book | Laptop sticker set | Energy drink | | Soo-ah | Hand cream | Cake slice | Horror novel | | Tae-ho | Black coffee | Leather bracelet | Sweet snacks |


You know the drill. CODEPINK releases are typically shared via that subreddit or the usual archive sites. Look for the file name exactly: Sweet.Home.My.Sexy.Roommates.v1.02.CODEPINK.

Pro tip: The virus total scan on this build is clean, but always run it through your own AV before unzipping.


Have you played v1.02? Who is the best roommate? Let us know in the comments below.

, specifically looking at the gameplay and features often found in the v1.02 version by CODEPINK. Game Overview

Sweet Home: My Sexy Roommates is a romance-themed visual novel centered around a university student named Ryuichi. After his apartment burns down, he is forced to move back into his family home, which is now occupied by his beautiful stepmother and four other young women. Key Features

Multiple Romance Paths: The game features five main heroines: Chinatsu, Kaede, Manami, Risa, and your stepmother Kyoko.

Diverse Endings: Depending on the choices you make, there are 15 different endings to unlock, ranging from individual character routes to a "Harem" ending.

High-Quality Art: The game is well-regarded for its vivid graphics and over 100 "ecchi" CGs illustrated by artist Taichi Kiriyama.

Interactive Gameplay: Players navigate daily life by making decisions—such as when to wake up or where to go—which determines which characters you interact with and how your relationships develop. Notable Updates in v1.02 (CODEPINK)

Version 1.02 typically focuses on technical refinements and translation polish. Players often look for this version for:

Improved Translation: Later versions like v1.02 often fix spelling mistakes and awkward phrasing found in earlier releases.

Compatibility: Ensuring the game runs smoothly on modern systems like Windows 10/11.

Extra Content: Some versions include additional scenarios, such as the "Extra Scenario" or "3-Man Defense" mentioned in walkthrough guides. Quick Walkthrough Tips

Focusing on a Route: To lock in a specific girl’s ending, prioritize visiting her designated room (e.g., 1F Risa's Room or 2F Chinatsu's Room) during the AM/PM cycles.

The Harem Ending: Achieving the Harem path usually requires balancing interactions and making specific "inclusive" choices toward the end of the game.

Save Points: Use multiple save slots before major decision points to explore different outcomes without restarting the entire game.

For players looking for a "light and warm" romance experience, this title is often compared to other popular visual novels like Home Sweet Homecoming or Making Lovers. Sweet Home - My Sexy Roommates -v1.02- -CODEPINK-

Sweet Home: My Sexy Roommates (v1.02) is an adult-themed visual novel developed and published by

, featuring a narrative centered on romance and domestic strategy. Overview and Gameplay Mechanics

Originally released in the mid-2000s and later published in English by

, the game follows an "unfortunate" university student who suddenly finds himself living in a household with five women: a beautiful stepmother and four younger housemates. Choice-Driven Narrative

: The primary mechanic involves making interactive decisions that shape the protagonist's relationships and the overall story. Branching Paths : Players can reach one of fifteen different endings depending on their choices throughout the game. Visual Content : The game includes over 100 ecchi CGs (computer graphics) illustrated by the artist Taichi Kiriyama Target Audience

: It is designed for mature gamers (18+) who enjoy lighthearted, risqué storylines and choice-heavy gameplay rather than intense action or complex mechanics. Technical and Developer Context

: CodePink, also known for publishing other titles in the "Nukiani" series, developed the game. Compatibility

: While an older title, it is confirmed to be compatible with modern operating systems, including Windows 10 Version 1.02

: This specific version typically includes bug fixes and localization updates from the original Japanese release to ensure smoother performance on Western systems. Distribution

Buy Sweet Home: My Sexy Roommates - PC 18 Only at Ubuy Liberia

Sweet Home - My Sexy Roommates is an adult-oriented visual novel (often categorized as a ) originally developed by and later brought to Western audiences by . The version v1.02 CODEPINK

typically refers to a fan-distributed or cracked release containing specific engine updates or patches for English-speaking audiences. Core Gameplay & Mechanics

The game follows a male protagonist living in a shared house with multiple beautiful women, each with distinct personality archetypes. Unlike purely linear novels, it uses a schedule-based system

where your progress depends on your choices of time and location. Location-Based Events

: Players must navigate between different rooms (e.g., Manami’s room, the 2F balcony, or the 1F entrance) at specific times (AM/PM) to trigger character-specific storylines. Time Management

: Success in the game involves being at the right place at the right time to unlock "H-scenes" (erotic content) and advance the narrative. Heroine Paths

: The game features several main heroines with dedicated storylines: Chinatsu Furuhashi

: Focused on "changing environments" and deepening intimacy. Kaede Soga : A character whose true nature is revealed over time. Manami Amagi : Represents a more classic, high-affection romance path. Kyoko Moroboshi

: Explores more mature themes, including a "mother-son" style dynamic. Risa Tomosato

: A character known for "deredere" (extremely affectionate) behavior. Technical Quality & Style : The artwork is by Kiriyama Taichi

, noted for high-quality, detailed erotic illustrations that were considered advanced for the game's original era.

: The game includes full voice acting for the female characters, which adds to the immersive "cozy" atmosphere of the shared home.

: While primarily a nukige (focused on erotic content), it is often described as "carefree" and "refined" compared to other titles in the genre. Walkthrough Tips

To fully complete the CG collection and see all endings, players generally rely on event charts Strategic Saving

: Because certain chains of events are required for endgame content, keeping multiple save files before major time jumps is recommended. Harem Ending

: For players looking to maximize content, a "Harem" path exists that brings the various heroines together in a single storyline. Sweet Home・Walkthrough - attachments.f95zone.to

If you're looking for help with:

To assist you better, here are a few clarifying questions:

Please provide more details so I can offer a more targeted and helpful response.

This report covers the v1.02 update for the adult visual novel Sweet Home: My Sexy Roommates, released under the CODEPINK tag. Version 1.02 Overview

This update serves primarily as a content expansion and technical refinement following the initial release. It continues the story of the protagonist navigating a household shared with several attractive roommates. Key Features & Content Updates

Expanded Storyline: Introduces new story beats and dialogue options for the main cast, deepening the relationships and individual character arcs.

New Visual Assets: Includes high-quality CGs (Computer Graphics) and updated character sprites to enhance the visual storytelling.

Event Scenes: New "Sexy" scenes have been added, specifically triggered through certain choice-based progression.

Animation Improvements: v1.02 focuses on smoother transitions and minor scene animations for better immersion. Technical Improvements

Bug Fixes: Resolved several "Gallery" unlock issues where images wouldn't appear after being seen in-game. Sweet Home - My Sexy Roommates visual novel

Save Compatibility: Improved stability for save files from version 1.01, though starting a fresh save is often recommended for visual novels after significant logic updates.

UI Tweaks: Minor adjustments to the textbox transparency and menu navigation for a cleaner look. Developer Notes (CODEPINK)

The developer has signaled that this version focuses on stabilizing the core "Sweet Home" experience while setting the stage for more character-specific "routes" in future patches.

The title Sweet Home - My Sexy Roommates, specifically version 1.02 by the developer CODEPINK, refers to a release within the visual novel genre. Visual novels are an interactive fiction medium, featuring static or animated graphics, typically in an anime-style art form, and are characterized by narrative-driven gameplay where player choices significantly impact the story's progression. Overview of Version 1.02

Software updates such as version 1.02 are common in the independent game development scene. These iterations typically focus on several key areas of improvement:

Content Expansion: Developers often use point releases to add new narrative paths, dialogue options, or character arcs. This increases the total playtime and provides more depth to the fictional world established in the initial release.

Technical Optimization: Version 1.02 likely includes bug fixes that address stability issues or scripting errors reported by the community after the launch of version 1.01.

Visual Enhancements: Updates frequently include refined character sprites, higher-resolution backgrounds, or improved user interface (UI) elements to create a more polished aesthetic experience.

Engine Updates: Improvements to the underlying game engine can lead to faster loading times and better compatibility with various operating systems. Mechanics and Genre Characteristics

In games of this nature, the primary mechanic is the decision-making system. Players encounter branching plotlines where selecting a specific dialogue response can lead to different endings. This structure encourages multiple playthroughs to discover all possible outcomes and character interactions.

The visual novel format relies heavily on the quality of its writing and the distinctiveness of its art style to maintain player engagement. Developers like CODEPINK focus on character-centric storytelling, where understanding the personalities and backstories of the various roommates is essential to navigating the game's social simulations. Conclusion

The release of version 1.02 signifies a commitment to maintaining and expanding the user experience. By addressing technical feedback and adding new narrative layers, developers ensure that the title remains relevant within the competitive market of interactive digital fiction. Whether through improved mechanics or expanded storylines, such updates are a standard part of the lifecycle for digital novels.

A deep analysis of Sweet Home relationships cannot ignore the elephant in the room: the shift in Pyeon Sang-wook’s character.

In the Webtoon, there is a deeply twisted romantic subplot involving the "real" villain (spoiler: The owner of the castle/creatuer). Without diving too deep into spoilers, the webtoon explores a dark, possessive form of love that drives the central conflict.



Would you like a step-by-step walkthrough for a specific character’s romantic route (e.g., Jae-won or Tae-ho)?

The relationships in Sweet Home vary significantly between the original webtoon and the Netflix adaptation, shifting the emotional "anchor" for the protagonist, Cha Hyun-su. Cha Hyun-su & Lee Eun-yu (Netflix Series) In the Netflix series, Lee Eun-yu (Go Min-si) serves as the primary romantic interest.

Dynamic: Their relationship begins with Eun-yu’s cold and dismissive attitude, but she eventually becomes his strongest emotional tether

Storyline: Throughout Seasons 2 and 3, their connection is defined by mutual protection; Hyun-su

acts as her "silent protector" while he struggles with his monsterization, and the series finale brings their journey full circle on the rooftop where they first met. Cha Hyun-su & Yoon Ji-su (Webtoon) The original webtoon focuses on the bond between and Yoon Ji-su (Park Gyu-young). Dynamic: is the one who helps Hyun-su

retain his humanity. They share a deep connection through music, with Hyun-su naming her song "Sweet Home". Fate: While they reunite in the webtoon's epilogue , the Netflix series deviates by killing off in Season 2, shifting the romantic focus entirely to . Secondary Romantic Arcs

Sweet Home - My Sexy Roommates (v1.02) is a classic adult visual novel (nukige) developed by Squeez (re-released by

). The game follows Ryuichi, a university student who, due to financial hardship, returns home to live in a house full of beautiful women, including his stepmother and four other roommates. Key Game Features Narrative Structure

: The game focuses on daily interactions and relationship-building within the house. : Features erotic artwork by Taichi Kiriyama , known for detailed and high-quality CGs. Multiple Endings : There are 15 different endings to unlock based on player choices. : Contains over 100 "ecchi" CGs and is fully voiced in Japanese. Main Heroines & Storylines

The game includes several distinct character paths that players can pursue: Chinatsu Furuhashi

: Focuses on adapting to a changing environment while maintaining a deep connection. Kaede Soga

: A path where the player discovers her "true character" as it slowly comes into view. Manami Amagi

: Centered on themes of romantic affection and "happiness born from a single phrase." Kyoko Moroboshi

: Explores a "mother-son" dynamic and their time as a couple. Risa Tomosato

: A "deredere" route featuring more explicit or "ecchi" scenarios. Harem/Extra

: Special routes including a party scenario and a "3-Man Defense" storyline. Gameplay Mechanics Time Management

: Events are often tied to specific times (AM/PM) and locations within the house, such as the garden, balcony, or individual rooms. Strategic Choices

: To collect all CGs, players must carefully choose locations on the map rather than just clicking on a character's icon, as certain events act as prerequisites for others. Sweet Home・Walkthrough - attachments.f95zone.to


The "Sexy Roommates" of the title are not mere archetypes. Each has a distinct arc:

Amidst the gore and death, the storyline between the high school student Ji-min (Kim Ga-ra) and the younger, partially deaf Yu-ri (Go Min-si) provides the show’s emotional heart.

The Dynamic: This is the purest form of romance in the series. It begins with Ji-min bullying Yu-ri, a dynamic born out of the teen hierarchy. However, stripped of society’s rules, Ji-min steps up to become Yu-ri’s protector. He learns sign language; he shields her from the horrors of the outside world.

The Meaning: Their story represents the loss of innocence. Their romance is a desperate attempt to pretend the world hasn't ended. They carve out a tiny space of normalcy—cooking together, caring for the dog—to escape the reality that they might be eaten at any moment. In the webtoon, their bond is one of the few that feels genuinely hopeful, suggesting that even in hell, human connection can bloom. It serves as a stark contrast to the cynical relationships of the adults; where the adults love to survive, the children survive to love. You know the drill

The world of adult visual novels (AVNs) is crowded, but few titles manage to balance slice-of-life charm with high-stakes romantic tension quite like Sweet Home - My Sexy Roommates. Developed by Tento Games, this sandbox-style AVN has carved out a loyal following thanks to its detailed renders, branching narratives, and the simple, powerful fantasy of living under the same roof with three captivating women.

Recently, the community was buzzing with the release of version 1.02, marked by the distinct -CODEPINK- tag. If you have been following the sceneboards (F95zone

"Sweet Home: My Sexy Roommates" is an adult visual novel/dating sim where the player moves into a house shared with several attractive women. The game focuses on building relationships, managing daily interactions, and unlocking adult scenes through choices and progression. 🏠 The "Shared Harmony" Influence System

Unlike standard dating sims where you simply pick the "correct" dialogue option, this feature introduces a dynamic Shared Harmony Meter that tracks the collective mood of the household.

Group Dynamics: Every private interaction with one roommate subtly shifts how the others perceive you.

Household Favors: Completing chores or communal tasks (like fixing a leak or cooking dinner) earns "Harmony Points."

The "Vibe" Perk: High Harmony unlocks unique "Crossover Scenes" where multiple roommates interact with you simultaneously in a relaxed, non-competitive setting.

Risk vs. Reward: Being too aggressive with one roommate while others are present can tank the Harmony Meter, leading to "Cold Shoulder" phases where certain areas of the house are temporarily off-limits.

💡 Pro Tip: Keep an eye on the Roommate Schedule in your in-game phone to plan your "incidental" encounters without getting caught by the wrong person.

If you tell me which specific character is your favorite or what kind of gameplay you enjoy most (e.g., story-heavy vs. stat-grinding), I can: Detail a character-specific side quest. Outline a specialized mini-game for that roommate. Draft a dialogue tree for a pivotal scene.

"Sweet Home" is a popular South Korean television series that aired in 2020. The show revolves around the lives of the residents in a mysterious and eerie dormitory, where strange events and supernatural phenomena occur.

Regarding the romantic storylines and relationships among the roommates in "Sweet Home," here's a brief overview:

Main Characters and Relationships:

Romantic Relationships and Storylines:

The romantic storylines in "Sweet Home" are filled with suspense, drama, and unexpected twists, making the show a thrilling ride for viewers.

Do you have any specific questions about the characters or storylines in "Sweet Home"?

Since "Sweet Home" refers to multiple distinct works—primarily the popular horror webtoon/Netflix series and an adult visual novel— 1. Sweet Home (Horror Webtoon & Netflix Series)

The romantic elements in this series are secondary to the survival horror, often focusing on "trauma-bonding" and shared protective instincts among the residents of Green Home.

Cha Hyun-su & Yoon Ji-su: This is the primary romantic sub-plot in the webtoon.

Dynamic: Ji-su, a bass guitarist, is initially just a neighbor whose loud playing annoys Hyun-su. They grow close through combat, eventually developing deep romantic feelings. Their reunion at the end of the webtoon is a major emotional peak.

Cha Hyun-su & Lee Eun-yu: This relationship is significantly elevated in the Netflix adaptation.

Dynamic: Eun-yu, an aspiring ballerina, shows a prickly but protective interest in Hyun-su. While the webtoon keeps them more platonic/sibling-like, the show adds romantic tension and hints at a potential future between them.

Jung Jae-heon & Yoon Ji-su: A fan-favorite tragic pairing in both versions.

Dynamic: Jae-heon is a devout Christian and swordsman who confesses his feelings to Ji-su before his ultimate sacrifice to save the group. This relationship provides one of the series' most emotional character arcs. 2. Sweet Home - My Sexy Roommates (Adult Visual Novel)

If you are referring to the adult game, the "romantic" storylines are structured around specific character paths and dating-sim mechanics. Sweet Home・Walkthrough - attachments.f95zone.to

Sweet Home - My Sexy Roommates " (also known simply as Sweet Home ) is a classic nukige visual novel

originally developed by CODEPINK and later localized for English audiences by

Here is a summary of the game’s core elements to help you "put together a paper" or overview: Overview & Story : Erotic romance and slice-of-life comedy.

: Players take on the role of a protagonist living in a shared house with several attractive women. The narrative is relatively "carefree" compared to other titles in the genre, focusing on building relationships and intimate encounters through daily interactions. : Features detailed artwork by Kiriyama Taichi

, noted for its high quality and intricate character designs. Core Gameplay Mechanics The game relies on a time and location-based management system rather than simple dialogue choices. Location Selection

: Instead of just clicking on a character, players must choose specific rooms (e.g., 2F Manami's Room, 1F Garden) at specific times of day (AM/PM) to trigger events. Event Chains

: Progression is often non-linear. Certain "flag" events must be secured at specific locations to unlock subsequent story beats for each heroine. CG Collection

: The primary objective for many players is filling the CG gallery, which requires visiting locations in a specific sequence outlined in various game walkthroughs Key Characters (Heroines)

: Events frequently take place in her 2F room or at the entrance.

: Found in her 2F room; her storyline often involves specific late-night or afternoon prompts. : Often encountered at the 1F entrance or the 2F balcony. : Typically associated with her 1F room. : Often found in the 1F garden area. Technical Version Notes (v1.02) The v1.02 patch generally addresses translation errors and technical bugs

found in the initial release. While the original translation was noted for having some spelling mistakes, later versions refined the text to provide a smoother reading experience compared to earlier "botched" translations. Sweet Home・Walkthrough - attachments.f95zone.to

Here’s a useful guide to understanding and advancing relationships & romantic storylines in Sweet Home: My Roommates (the mobile otome/dating sim).


InfoWorks™ WS Pro - team work and data integration

WS TypicalSetup EN
Integration in corporate environment

InfoWorks™ WS Pro has been built upon a powerful, proprietary spatial RDBMS. Without competition on the market, the platform allows for an unlimited number of users to work simultaneously in shared spatial databases. Hence, the engineers can use shared data libraries, tool sets and database settings in one single standard environment without the need of constant data transfers from one workstation to another.

A complete built-in tool set allows integration with external corporate RDBMS and file systems, such as GIS, SCADA, ERP, CRM, etc. The software can import / export data from / to many standard formats - ESRI SHP, ESRI GeoDatabase, MapInfo TAB, MS Access, MS SQL Server, ORACLE Database and more.

InfoWorks™ WS Pro brings out-of-the-box all tools required for building and managing the modelling databases – from database structure management to user access control. In addition to the standard WS Master Database, the software platform can flawlessly use MS SQL Server and ORACLE Database as its default data store. The built-in functionality is truly easy to use so even users with standard computer skills can set up complex multi-user modelling environments without the need of IT professional support.

InfoWorks™ WS Pro - a unique, state of the art, simulation engine

InfoWorks™ WS Pro uses a state of the art simulation engine, which inherits from and dramatically enhances the WESNET system – the first in the world software tool that has been purposely developed for modelling of water supply networks. In contrast, most competitive products on the market are based on adapted computational cores originally designed for other industries, such as oil and gas pipelines, or on generic network optimisation algorithms. Several characteristics, among many, of the InfoWorks™ WS Pro’s simulation engine justify its leading market position:

  • Unparalleled speed, computational stability, and accuracy – multiple independent benchmark studies over the years show that InfoWorks™ WS Pro is significantly faster (up to 10 times!) in comparison with most of its market competitors. The unprecedented speed is a result of a number of unique features in the simulation process. Before running the actual simulation the modelled network undergoes a special pre-processing optimization routine thus reducing dramatically the mathematical problem to be solved. Critical or very complex hydraulic event do not stop the simulation or slow it down. The engine automatically inserts intermediate timesteps to achieve an unambiguous solution. All errors (deviations from the user-defined computational accuracy) are reported as exceptions through a detailed output allowing for comprehensive analyses and quick solutions to the simulation problems;
  • Accurate “real world” modelling – InfoWorks™ WS Pro offers a truly realistic modelling of pumps and hydraulic control structures (valves, PRVs, inlets, etc.) instead of simplified algorithms to determine indirectly downstream hydraulic conditions as in most other modelling packages. Intelligent algorithms for continuous metrics and logic monitoring allow for the modelled structures to respond to rapid changes in network conditions as closer to the reality as possible;
  • Proven in thousands of projects – since its original development as WESNET computational core, the concept of the InfoWorks™ WS Pro simulation engine has been proved in thousands of international projects over the years. The latest achievements in mathematics and hydraulics, as well as the cutting-edge software techniques, are implemented in every new version of the platform thus keeping it always at the top position on the international market.
InfoWorks™ WS Pro - Unparalleled simulation options
InfoWorks™ WS Pro - Unparalleled simulation options

Along with the standard hydrodynamic simulations, the InfoWorks™ WS Pro computational engine provides a wide range of special simulation types, such as fire flow, critical links analysis, shutdown impact analysis, pipe flushing, leakage detection, transient flow analysis over thousands of objects simultaneously (requires InfoWorks® TS license) and more – almost all without the need of editing the geospatial model itself. These simulation types allow for dramatic savings of work time, often by an order of magnitudes – from days to just minutes, especially when large models (tens of thousands of objects) are to be analysed, thus justifying once again the industry-leading position of InfoWorks™ WS Pro on the international market.

InfoWorks™ WS Pro - flexible licensing options in accordance to your needs

InfoWorks™ WS Pro can be purchased as a variety of licensing options allowing any combination of work seats. The flexible licensing scheme provides cost effective purchase plans for both large organizations and small engineering teams (even individuals and freelancers). The basic licensing options are:

  • InfoWorks™ WS Pro – the main license with standard functionality for complete hydraulic modelling of water supply systems;
  • InfoWorks™ WS Pro – a limited license that brings the complete analytical functionality of the main platform without the ability to edit / modify the hydraulic models and the database contents (except for creating data querying and data visualisation tools). This version also supports re-running simulations pre-defined using the main licensing options;
  • InfoWorks® TS  (Transient Systems) – an upgrade to the main license, which adds powerful functionality for simulating and analysing transient flow conditions over thousands of objects simultaneously;
  • WatSed  - additional InfoWorks™ WS Pro module for simulating sedimentation, erosion and transport dynamics of suspended solids in water supply systems;
  • BalanceNet  - a key component of the Innovyze "Smart Water Network", BalanceNet is a special software for pump station settings optimization and energy costs reduction, available as an add-on to the InfoWorks™ WS Pro main license;
  • IExchange - an automatic service and comprehensive RUBY SDK (software development kit) for complete data exchange automation (with corporate information services) as well as an interface with the powerful simulation engine to create automatic (triggered) simulations and custom solutions;

All of the main InfoWorks™ WS Pro versions can be purchased with or without limitation in the number of modelled links with many combinations available, thus substantially decreasing the total purchase price. Additional cost savings can be achieved with the following licensing options:

  • InfoWorks™ WS Pro Model Build Only - the main licenses for InfoWorks™ WS Pro can be purchased without simulation engines for work seats where running simulations is not required;

When purchasing InfoWorks™ WS Pro, the clients can freely combine the number and the type of the licenses in order to achieve the optimal proportion between price and functionality. All clients with valid annual maintenance agreements can upgrade (permanently or temporary) their licenses for only the difference in the list prices at the time of upgrade. For more information please contact us.

InfoWorks™ WS Pro - Technical specifications

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