Sxs Video May 2026
| Platform | How to Enable SBS Playback |
|----------|----------------------------|
| YouTube | Upload the video normally; add “_SBS” to the filename or set “Stereo 3D” in the upload settings. Viewers click the 3D button and select Side‑by‑Side. |
| VLC Media Player | Open the file → Video > Stereo Mode > Side by Side (or press S). |
| PowerDVD / WinDVD | Choose 3D Playback → Side‑by‑Side in the menu. |
| Oculus Quest / Meta Quest | Use the Oculus TV app or a third‑party 3D player (e.g., Skybox VR) and set the layout to Side‑by‑Side. |
| HTC Vive / Valve Index | In SteamVR’s Desktop Theater, enable “Stereoscopic” and select “Side‑by‑Side”. |
| Mobile (Android/iOS) | Apps like VR Player, VLC for Mobile, or MX Player support SBS; enable the 3D mode in the app’s settings. |
| Smart TVs (Sony, LG, Samsung) | Most 3D‑ready models have a remote‑control 3D button; select Side‑by‑Side after playing the file. |
Tip: If the player shows a split‑screen with a thin black line down the middle, it’s already in SBS mode. If you see a normal 2D picture, turn on the 3D mode manually.
To make this a great feature, not just a basic one, add these three capabilities: sxs video
Use:
// Fragment Shader for SxS to VR/3DTV uniform sampler2D videoTexture; uniform int sxsMode; // 0=Off, 1=Half, 2=Full uniform int eyeSwap; // 0=Normal, 1=Swappedvarying vec2 v_texCoord; // UV coordinates (0 to 1) | Platform | How to Enable SBS Playback
void main() vec2 uv = v_texCoord; vec4 leftColor, rightColor;
if (sxsMode == 1) // Half SBS // Left eye gets left half of screen (0 to 0.5) // Right eye gets right half (0.5 to 1.0) if (uv.x < 0.5) leftColor = texture2D(videoTexture, vec2(uv.x * 2.0, uv.y)); rightColor = texture2D(videoTexture, vec2(uv.x * 2.0 + 1.0, uv.y)); else // For VR headset, we actually output full screen left/right // Simplified: Assume final output is also SBS. leftColor = texture2D(videoTexture, vec2(uv.x * 2.0, uv.y)); rightColor = texture2D(videoTexture, vec2(uv.x * 2.0 + 1.0, uv.y)); else if (sxsMode == 2) // Full SBS // Pixel-perfect: Frame width is double resolution. float halfWidth = 0.5; if (uv.x < halfWidth) leftColor = texture2D(videoTexture, vec2(uv.x * 2.0, uv.y)); else rightColor = texture2D(videoTexture, vec2((uv.x - 0.5) * 2.0, uv.y)); // Swap eyes if needed if (eyeSwap == 1) vec4 temp = leftColor; leftColor = rightColor; rightColor = temp; // Final output: For VR, output left/right side-by-side. gl_FragColor = (uv.x < 0.5) ? leftColor : rightColor;
If you are a professional, EditReady (Mac) or Adobe Media Encoder will preserve timecode and reel names while transcoding to ProRes. This is the gold standard for TV and film editing. Tip: If the player shows a split‑screen with
| Item | How to Obtain | Why It Matters | |------|---------------|----------------| | Resolution & Aspect Ratio | MediaInfo, FFprobe | Impacts visual clarity and device compatibility | | Frame Rate (fps) | Same tools | Affects motion smoothness and compression | | Codec & Bitrate | Same tools | Influences file size and quality | | Duration & File Size | File properties | Helps spot anomalies (e.g., unusually high bitrate) | | Source & Publication Date | Platform metadata | Context for relevance and potential updates |

