Unity’s input loop runs on the main thread. For a rhythm game requiring 33ms (frame perfect) or better timing, standard Input.GetKeyDown can feel "mushy." The leading implementations are beginning to adopt the Unity Input System (Input System Package 1.x), which handles events on a separate thread, resulting in lower latency for high-BPM Taiko charts.
Problem: "The application was unable to start correctly (0xc000007b)." Solution: You are missing Visual C++ Redistributables. Download the latest "All-in-One" from Microsoft.
Problem: "Audio is choppy / crackling."
Solution: Increase the AudioBufferSize in the config file from 256 to 512 or 1024. This trades latency for stability.
Problem: "My Gamepad/Drums don't work."
Solution: Delete the input.ini file and restart the game. Let the Unity engine re-detect your HID devices.
If notes feel "off" after the "taiko unity download top":
